This mod is a total conversion with many modules, and we recommend using the full set in your game.
If you want the whole suite in one step, install 5dim_modpack. It depends on every 5Dim module and therefore also requires Bob's Inserters, Space Age and Quality.
- Core.
- Core library and settings for 5Dim's Mod.
- You can install the modules in an existing save without problems.
- REQUIRED for any other module
- Automation.
- Add higher tiers of assembling machines, chemical plants, oil refineries and laboratories.
- Battlefield.
- Add higher tiers of gun, laser, tesla and support defenses, plus stronger walls, gates and radars.
- Decoration.
- Adds decorative items such as numbers and letters for base organization.
- Enemies.
- Adds many new biters, spitters and spawners; recommended for experienced players, so be careful.
- Energy.
- Add more variety for power generation, storage and electric distribution.
- Equipment.
- Improves your character with a new bundle of equipment for power armor.
- Infinite Research.
- Includes infinite technologies and other late-game research upgrades.
- Logistics.
- Logistics network enhanced with higher tiers of construction robots, logistic robots and roboports.
- Mining.
- Extracts all kinds of resources at high productivity and also obtains water from almost anywhere.
- Module.
- Adds higher tiers of modules, pollution and merged modules, plus stronger beacons for dense factory scaling.
- Nuclear.
- Add higher tiers of reactors, heat hardware, turbines and centrifuges for dense late-game nuclear builds.
- Resources.
- Add tiered furnaces, mashers and dust processing to push ore refining and smelting throughput.
- Space Age.
- Add higher tiers for Space Age DLC buildings, equipment and planetary infrastructure.
- Yeters.
- Adds a post-edge endgame planet unlocked with Promethium science, combining harsh Space Age terrain and dense late-game resources.
- Storage.
- If you hate limited capacity of storage tanks, this mod extends it with new tiers.
- Trains.
- Add higher tiers of locomotives, cargo wagons and fluid wagons for heavier rail logistics.
- Transport.
- Add higher tiers of belts, loaders, inserters, pumps and long underground transport (Require Bob Inserters).
- Modpack.
- Metapackage that installs the complete 5Dim suite in one step (Requires Bob's Inserters, Space Age and Quality).
- Automated Fuel and Ammo.
- Automatically fills vehicles and buildings when you place them.
- Development Tools.
- Debug and inspection helpers for balancing, validation and enemy generation work.
- Locales.
- Adds translations for 5Dim's Mod.
- Compatibility.
- Adds compatibility between 5Dim's Mod and other mods.
- If you want to translate the mod into another language, use the following template or contribute through Crowdin translation
- 5Dim's Locale > locale > en.example
- Use this template to translate the mod and submit it in a Pull Request
You should also empty your inventory, because some items may disappear from it.
This command will refresh all your technologies.
/c tech = {}
for name,technology in pairs(game.player.force.technologies) do
if technology.researched == true then
table.insert( tech, technology.name )
end
end
game.player.force.reset()
for _, tech_name in pairs(tech) do
for name,technology in pairs(game.player.force.technologies) do
if (technology.name == tech_name) then
technology.researched = true
end
end
endThe documentation entry point lives in mods/docs/README.md.
Useful starting points:
- mods/docs/design-guide.md: general design rules and repo reading order.
- mods/docs/design-modules.md: per-module summary, routes and canonical exceptions.
- mods/docs/design-planets.md: planetary overview of Space Age progression.
- mods/docs/design-resources.md: resource catalog, affinities and delta rules.
The local validation runner lives in mods/scripts/validate-factorio-profiles.ps1. It executes reusable smoke-test profiles for the 5Dim suite without mutating the tracked mod list or config files.
Command examples and profile details are documented in mods/comandos.md and mods/docs/validation-smoke-tests.md.


