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5Dim's Mod

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Description

This mod is a total conversion with many modules, and we recommend using the full set in your game.

If you want the whole suite in one step, install 5dim_modpack. It depends on every 5Dim module and therefore also requires Bob's Inserters, Space Age and Quality.

Mod list

Core module

  • Core.
    • Core library and settings for 5Dim's Mod.
    • You can install the modules in an existing save without problems.
    • REQUIRED for any other module

Optional modules

  • Automation.
    • Add higher tiers of assembling machines, chemical plants, oil refineries and laboratories.
  • Battlefield.
    • Add higher tiers of gun, laser, tesla and support defenses, plus stronger walls, gates and radars.
  • Decoration.
    • Adds decorative items such as numbers and letters for base organization.
  • Enemies.
    • Adds many new biters, spitters and spawners; recommended for experienced players, so be careful.
  • Energy.
    • Add more variety for power generation, storage and electric distribution.
  • Equipment.
    • Improves your character with a new bundle of equipment for power armor.
  • Infinite Research.
    • Includes infinite technologies and other late-game research upgrades.
  • Logistics.
    • Logistics network enhanced with higher tiers of construction robots, logistic robots and roboports.
  • Mining.
    • Extracts all kinds of resources at high productivity and also obtains water from almost anywhere.
  • Module.
    • Adds higher tiers of modules, pollution and merged modules, plus stronger beacons for dense factory scaling.
  • Nuclear.
    • Add higher tiers of reactors, heat hardware, turbines and centrifuges for dense late-game nuclear builds.
  • Resources.
    • Add tiered furnaces, mashers and dust processing to push ore refining and smelting throughput.
  • Space Age.
    • Add higher tiers for Space Age DLC buildings, equipment and planetary infrastructure.
  • Yeters.
    • Adds a post-edge endgame planet unlocked with Promethium science, combining harsh Space Age terrain and dense late-game resources.
  • Storage.
    • If you hate limited capacity of storage tanks, this mod extends it with new tiers.
  • Trains.
    • Add higher tiers of locomotives, cargo wagons and fluid wagons for heavier rail logistics.
  • Transport.
    • Add higher tiers of belts, loaders, inserters, pumps and long underground transport (Require Bob Inserters).

Utility modules

  • Modpack.
    • Metapackage that installs the complete 5Dim suite in one step (Requires Bob's Inserters, Space Age and Quality).
  • Automated Fuel and Ammo.
    • Automatically fills vehicles and buildings when you place them.
  • Development Tools.
    • Debug and inspection helpers for balancing, validation and enemy generation work.
  • Locales.
    • Adds translations for 5Dim's Mod.
  • Compatibility.
    • Adds compatibility between 5Dim's Mod and other mods.

Translations

  1. If you want to translate the mod into another language, use the following template or contribute through Crowdin translation
  2. 5Dim's Locale > locale > en.example
  3. Use this template to translate the mod and submit it in a Pull Request

Errors

If you have problems with missing items or you add the mod in mid game you should use this command

You should also empty your inventory, because some items may disappear from it.

This command will refresh all your technologies.

/c tech = {}
for name,technology in pairs(game.player.force.technologies) do
  if technology.researched == true then
    table.insert( tech, technology.name )
  end
end
game.player.force.reset()
for _, tech_name in pairs(tech) do
  for name,technology in pairs(game.player.force.technologies) do
    if (technology.name == tech_name) then
      technology.researched = true
    end
  end
end

Documentation

The documentation entry point lives in mods/docs/README.md.

Useful starting points:

Validation

The local validation runner lives in mods/scripts/validate-factorio-profiles.ps1. It executes reusable smoke-test profiles for the 5Dim suite without mutating the tracked mod list or config files.

Command examples and profile details are documented in mods/comandos.md and mods/docs/validation-smoke-tests.md.

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core mod

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