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Add card 'War Priest of Thune' #46
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Unfortunately targeting with the ability is mandatory, and the choice whether or not to destroy the enchantment is made on resolution of the trigger (after players have been able to respond to it), not when the trigger is put on the stack. So here you need the normal This is relevant for example when the only other creature when you play the priest is a Crystalline Nautilus, then you have to target it since it's the only possible target, and the nautilus' trigger fires even if you didn't mean to destroy it with the war priest's trigger. |
I see, so the Regarding the yes/no question: How would you model the actual Edit: fixed type signature of |
I think we need something with |
I like your |
AskChoice takes an optional question 'Text', and a list of 'Choice' values associated with a value of type 'a'. The client is responsible for displaying the question and choices and inquiring an answer.
Just pushed the Here's the log of War Priest of Thune destroying Dark Favor attached to Guardian Lions:
I'm not too happy that the question doesn't currently refer to the actual enchantment in a structured way, hence the generic question |
This looks pretty good, the only thing missing from a rules perspective is that the card should generate a |
This is the first card to make use of the new 'AskChoice' question.
That's actually pretty sweet, as the implementation becomes much more straight forward. |
I agree, move effects are pretty cumbersome to write right now. That's probably because they're just incorrect right now, I think when they're implemented correctly they will be simpler. Thanks for another card :-) |
Add card 'War Priest of Thune'
Since we have
askMaybeTarget
now, I thought I'd give it a shot :)