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Looting implementation #17
Commits on Jul 19, 2014
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First, basic looting implementation
Only absolute values are obtained for now, no loss.
Mike Hoffert committedJul 19, 2014 Configuration menu - View commit details
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Implemented rest of resource amount/loss attrs
Mike Hoffert committedJul 19, 2014 Configuration menu - View commit details
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Added setting to disable going into negatives
After all, how does one loot what the other faction does not have? Still, could be useful for some places, by forcing the opponent to go into "debt".
Mike Hoffert committedJul 19, 2014 Configuration menu - View commit details
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No looting if you attack units in same faction
Mike Hoffert committedJul 19, 2014 Configuration menu - View commit details
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Lootable resources now checks for dups
Mike Hoffert committedJul 19, 2014 Configuration menu - View commit details
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Commits on Jul 20, 2014
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It appears that the issue is a Windows problem, with Windows providing macros for min and max that interfere with using the proper ones defined in the algorithm header file.
Mike Hoffert committedJul 20, 2014 Configuration menu - View commit details
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Merge branch 'feature-starting-vals' into feature-looting
Mike Hoffert committedJul 20, 2014 Configuration menu - View commit details
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As discussed with Titi, this may prevent some issues with multiplayer getting out of sync due to different floating point calculations.
Mike Hoffert committedJul 20, 2014 Configuration menu - View commit details
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Percentages were wrong way around
Mike Hoffert committedJul 20, 2014 Configuration menu - View commit details
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Commits on Jul 22, 2014
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Renamed loss-percentage to faction-loss-percentage
Also renamed loss-value accordingly. As discussed with Titi in IRC.
Mike Hoffert committedJul 22, 2014 Configuration menu - View commit details
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Mike Hoffert committed
Jul 22, 2014 Configuration menu - View commit details
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