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Reorder of include lines in tilesets #173

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BLOODWOLF333 opened this issue Apr 30, 2016 · 4 comments
Closed

Reorder of include lines in tilesets #173

BLOODWOLF333 opened this issue Apr 30, 2016 · 4 comments
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@BLOODWOLF333
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Currently trees and swamps are drawn over road images with the new tileset style. And I dont know what is going on with that floating bridge in hex 0810 (only when isometric view is on).

ingame

I would propose cutting the:
include "StandardIncludes/BasicBridges.tileinc"
include "StandardIncludes/BasicRoads.tileinc"

and pasting them after the swamp and woods image lines so that those draw under road images. I supposed the swamp images could be made transparent like how ice is but, IMO they should be drawn under the roads.

ingame1

With iso view off that bridge image snaps back into the correct position.

@pheonixstorm
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Why does hex 0810 have a height of 2? If that wasn't there you wouldn't be seeing a floating bridge.

@BLOODWOLF333
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Oh thats right......I just randomly generated this map in the board editor to show examples of the interactions with the roads. That makes no sense to me I'll try this again and see if its putting a building in that hex or something and not drawing the building image?

@arlith
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arlith commented May 1, 2016

I've seen that before but never looked into it. I presume it's a bug somewhere in the map generator.

@BLOODWOLF333
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BLOODWOLF333 commented May 4, 2016

Fixed atmospheric tileset

atmospheric.zip

@arlith arlith closed this as completed in a18aec8 May 7, 2016
@arlith arlith added the Bug label May 7, 2016
@arlith arlith added this to the stable 0.42 milestone May 7, 2016
@arlith arlith self-assigned this May 7, 2016
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