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Version 1.0.3.1 Megamix Engine

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@snoruntpyro snoruntpyro released this 26 Sep 21:53
· 3 commits to master since this release
732597f

Here's what will hopefully be the last update for the Megamix Engine until MaGMML3 is over, barring any disasters. Get making or something!!

  • Fixed precise Quick Lasers and Wily 4 lasers leaving objects with the solid variable set to true.
  • Buffed Magnetic Shockwave's multihit rate.
  • Fixed that SFX and non-OGG music were partially sharing their volume.
  • Fixed that Ice Wall and Break Dash were not interacting properly with destroyable blocks.
  • Fixed that Break Dask would be kept by dashing into a Wave Man Jetski.
  • Updated comments of objWeaponSettings and objDestroyableBlock.
  • Sprinklan now stops before turning.
  • Air Man's intro is more accurate to Mega Man 2.
  • Giant Metall can blink. In addition, its shots have reduced speed and cannot be destroyed.
  • Lantern Fish show their eyeless/lampless creepypasta sprite upon death.
  • Extraneous black pixels have been removed from Lantern Fish's lamp.
  • Moby now animates properly, its pull speed is slightly stronger, and hit flash has been added.
  • Fixed that you could hold up to push Rush Jet into the ceiling, causing you to fall through Rush.
  • Fixed that the Escape Button Behavior option wasn't saving properly.
  • Jewel Satellite reflected projectiles now no longer have gravity per MaGMML2.
  • Fixed color options for Sprinklan.
  • Fixed Gyotot not animating.