Version 1.0.3.1 Megamix Engine
Here's what will hopefully be the last update for the Megamix Engine until MaGMML3 is over, barring any disasters. Get making or something!!
- Fixed precise Quick Lasers and Wily 4 lasers leaving objects with the solid variable set to true.
- Buffed Magnetic Shockwave's multihit rate.
- Fixed that SFX and non-OGG music were partially sharing their volume.
- Fixed that Ice Wall and Break Dash were not interacting properly with destroyable blocks.
- Fixed that Break Dask would be kept by dashing into a Wave Man Jetski.
- Updated comments of objWeaponSettings and objDestroyableBlock.
- Sprinklan now stops before turning.
- Air Man's intro is more accurate to Mega Man 2.
- Giant Metall can blink. In addition, its shots have reduced speed and cannot be destroyed.
- Lantern Fish show their eyeless/lampless creepypasta sprite upon death.
- Extraneous black pixels have been removed from Lantern Fish's lamp.
- Moby now animates properly, its pull speed is slightly stronger, and hit flash has been added.
- Fixed that you could hold up to push Rush Jet into the ceiling, causing you to fall through Rush.
- Fixed that the Escape Button Behavior option wasn't saving properly.
- Jewel Satellite reflected projectiles now no longer have gravity per MaGMML2.
- Fixed color options for Sprinklan.
- Fixed Gyotot not animating.