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Finalize shader fml release candidate
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Melioli committed Sep 13, 2023
1 parent 08f14fe commit 4478093
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Shaders/Genshin Impact/HoyoToonGenshin.shader
Original file line number Diff line number Diff line change
Expand Up @@ -160,7 +160,7 @@
[HideInInspector] m_end_lightandshadow ("", Float) = 0
[HideInInspector] m_start_rimlight("Rim Light--{button_help:{text:Tutorial,action:{type:URL,data:https://github.com/Melioli/HoyoToon/wiki/Using-the-Genshin-Shader#rim-light},hover:Wiki Documentation}}", Float) = 0
// [Toggle] _UseRimLight ("Enable Rim Lighting", Float) = 1 // on by default
[Enum(Off, 0, Genshin Like, 1, Star Rail Like, 2)] _UseRimLight ("Rim Light Calculation Mode", Float) = 1
[Enum(Off, 0, Latest, 1, Old, 2)] _UseRimLight ("Rim Light Calculation Mode", Float) = 1
[Toggle] _SharpRimLight ("Enable Sharp Rim Light", Float) = 0 //
_RimThreshold ("Rim Threshold", Range(0.0, 1.0)) = 0.0 //
_RimLightIntensity ("Rim Light Intensity", Float) = 0.5
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