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HoyoToon V1.0

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@Melioli Melioli released this 27 Aug 22:43
· 192 commits to main since this release

HoyoToon is an Unity shader developed by Mana, Chips and myself to recreate the shading of Hoyoverse games.
Currently Genshin Impact and Honkai Star Rail are supported and Honkai Impact is still in the works.
Unlike the existing shader I've contributed on (PrimoToon) this shader is going to be actively developed, maintained and updated with new features when needed.
There's already a insane amount of changes, improvements and additions to the Genshin shader which greatly improve it compared to the other Genshin shader.
Whereas the Star Rail shader is completely been made from scratch. yay we're the first.

Genshin

Fixes

  • Rimlight's being broken in the mirror
  • Point lights no longer turn you into a walking sun
  • Shading properly working on models that use Normal Maps
  • Outlines properly scaling up and down for VR/Desktop Users
  • Transparency and Emission now can work both at the same time.
  • Proper Specular for metals
  • Outlines and Rimlights not being insanely tripled in size
  • Eye/Archon glowing properly working alongside Emission

New

  • Paimon/Dainsleif Cloak Shader
  • UV Scrolling Animations
  • Material color system allowing you to easily recolor parts of the bodies for easy OC creation.
  • Proper Wiki and Documentation to give users an easy time to learn how to properly use it.
  • Proper Tangent generation script which will properly recreate tangents similar to Mihoyo's
  • Proper Material generation script to easily generate Star Rail/Genshin Materials
  • And of course Star Rail Shader

Star Rail

New
A completely recreation of the character shader.

  • Stockings
  • Rimlights
  • Outlines (Scaling/FoV)
  • Shadows
  • Face Shading
  • Face Outlines
  • Facial expressions
  • Specular
  • Emission
  • Mluts
  • Stencils (Proper fading of the hair infront of the face)
  • Eye shadow
  • Face masks
  • Weapon Shader