Releases: Hoyotoon/HoyoToon
HoyoToon 4.4.0
Scripts
- Reworked and fixed the body type determining logic. It now works based of a models jsons to figure it out.
- Added functionality to now revert and reset tangent meshes.
Star Rail
- Added the cutscene/general scene lighting controls they have in game. This will help to give your models that Star Rail Cutscene vibe.
- Fixed an oversight in the simple dissolve mode where no matter what settings you used, it was impossible to turn on clipping.
Genshin Impact
- Added support for outline width textures.
- Fixed an error with the MaterialMask coloring (Generally used on NPCs like melusines to color them).
Post Processing
- Fixed a bug with the bloom being cut out if there was no mesh skybox behind a model.
HoyoToon 4.3.0
Post Processing
- Post Processing has been completely reworked. The new implementation is now 100% game accurate, with all the settings the games use (Genshin Impact, Star Rail, Wuthering Waves).
- Removed inaccurate Tonemapping and Color Grading, replaced it with a baked LUT system. If you're capable of generating/creating/ripping LUTs yourself, you will be able to very easily slot them into this system.
- The previous iteration the post processing was using innacurate tone mapping solutions that the community has been using for them but now the equations have been replace with the correct ones from the games. Wuthering waves and star rail are the same system however their LUTs are different.
- Default LUTs have been provided for star rail and wuthering waves, genshin impact is relying on its filmic HDR tonemapper instead of the LUTs.
- Introduced Sharpening as used in star rail but kept as an option for all games.
- Introduced Vignette as used in in star rail but kept as an option for all games.
- Introduce a new bloom system with the intention of being 100% accurate to the game. This includes a more complex and optimized bloom pass, while still retaining the easy to use settings from before.
- Subtle dithering to all the images as the games do the same. This is most noticeable in Genshin Impact. This cannot be disabled at this moment as it helps fight color banding.
HoyoToon 4.2.0
Wuthering Waves
- Fix shadow colors alongside it's calculations
- Fix enviromental lighting
Genshin Impact
- UI changes to optimize the user experience
- Fix enviromental lighting
Honkai Impact Part 1
- Fix enviromental lighting
Honkai Impact Part 2
- Fix enviromental lighting
Star Rail
- Fix enviromental lighting
Resources
- AvatarLight will now utilize Unity Constraints if VRCSDK is not present, otherwise it will use VRCSDK's constraints
Scripts
- Fix HoyoToonManager.json not being saved where it should be
Post Processing
- Completely rework the post processing from the ground up, being a lot more confident in saying we got it right this time 1:1 with the game
HoyoToon 4.1.1
Micro patch
Genshin Impact
- Rename Nyx state to NightSoul
Scripts
- Fix last update trying to keep updating itself (if updated through UnityPackage)
HoyoToon 4.0.3
HoyoToon version 4.0.3
Wuthering waves shader bugs fixed.
Wuthering Waves
- Fixed issues with the stencils behaving incorrectly when in worlds with only baked lighting.
- Fixed an issue with the outlines incorrectly rendering over mirrors when clipped into mirrors.
HoyoToon 4.0.2
HoyoToon version 4.0.2
Issues with Poiyomi Compatibility that could've corrupted.
if it did do the following:
- Uninstall HoyoToon
- Uninstall Poiyomi
- Reinstall Poiyomi
- Reinstall HoyoToon
Scripts
- Lock future scripts to Editor Mode only
- Regenerate all scripts GUIDs
- Fix Compatibility with Poiyomi
HoyoToon 4.0.1
Apologies for the piss poor release. This really was a case of this all works on my end and my project, so I didn't really see any possible way of this messing up on VRChat Building nor did I check the codebase of the new ThryEditor that I realize now why Poiyomi wasn't using.
If your project isn't broken you'll receive the update through the Updater. If your project is broken, please download the latest package from the Releases
Scripts
- Made all Scripts limited to Editor Only to prevent any issues with VRChat Building
- Removed Unused using statements that caused missing references.
- Reworked dynamic calls to not rely on C# related features
HoyoToon 4.0.0
DO NOT INSTALL THIS THROUGH THE UPDATER
FULLY REMOVE AND DOWNLOAD FROM GITHUB
Previous version of HoyoToon has to be completely removed before installing the new version.
-
Completely remove the HoyoToon Folder. (
Assets > Hoyoverse > HoyoToon
) -
HoyoToon is now a package and can be installed via the following ways:
- (Unity Package) You can download the package from the Releases page and import it into your project.
- (VRChat Creator Companion) You can install the package via the VPM listing
https://melioli.github.io/vpm/
and Press Add to VCC. - (UPM) Open the Package Manager (
Window > Package Manager
) and click on the+
button on the top left corner and selectAdd package from git URL...
and paste the following URL:https://github.com/Melioli/HoyoToon.git
-
From now on the Updater will properly handle the updates and will not require manual intervention. Regardless of which installation method you've chose the built-in updater will handle the updates.
-
The Pre-Package version of HoyoToon will not be supported anymore. Please make sure to remove the Pre-Package version before installing the new version.
-
If you have the VRChat SDK installed the updater will utilize VPM/VRChat Package Resolver to update the shader. If you don't have the SDK installed the updater will utilize the built in Updater to update the shader.
Outside of Unity you can update the shader using the VRChat Creator Companion. -
All Older releases will be removed from the releases page.
Meliverse
- We'll be removing the Docs and information from the Wiki as it's too difficult to maintain alone.
- Chi has blessed us with the help of maintaining hte Asset Repo alongside us.
- We'll be creating an FAQ forum post to answer the most common questions, alongside posting tutorials and guides on the forums. (We'll be releasing and posting more about it soon)
Wuthering Waves
- Added the Wuthering Waves Shader.
- After months of GateKeeping the shader is finally available for everyone.
- Supports all features of the Wuthering Waves Game besides the Glasses atm.
mghgx.mp4
Genshin
- Fix weapons not dissolving properly.
- Fix the Debug mode causing errors when enabled if you're locking a material.
- Fix a bug where the models wouldn't have shadows if the Rimlight was disabled.
- Outlines will not be affected by the light around them
Star Rail
- Outlines will not be affected by the light around them
- Stencils are now disabled by default and turned on by the scripts when needed.
Honkai Impact Part 1
- Outlines will not be affected by the light around them
- Stencils are now disabled by default and turned on by the scripts when needed.
Honkai Impact Part 2
- Outlines will not be affected by the light around them
- Stencils are now disabled by default and turned on by the scripts when needed.
Scripts
- Completely reworked the scripts to be more efficient and easier to use.
- Scripts have been reorganized and renamed for better clarity.
- Scripts are now more modular and can be easily extended.
- Updater will now detect updates more efficiently.
- Updater will now properly clean install each update.
- Removed hardplaced dependencies and utilize UPM for better dependency management.
- Reorgnized all the Menu Items for better clarity.
HoyoToon > Resources > Asset Report
has been added to quickly open the HoyoToon Asset Repo.HoyoToon > Social > Discord
has been added to quickly open the HoyoToon Discord Server.HoyoToon > Social > Twitter
has been added to quickly open the HoyoToon Twitter Account.- Debug Mode has been moved to
HoyoToon > Settings > Debug Mode
for better clarity. - Preferences have been moved to
HoyoToon > Settings > Preferences
for better clarity. - Shader Settings have been moved to
HoyoToon > Settings > Shader Settings
for better clarity. - Build AssetBundle has been moved to
HoyoToon > Assets > Build AssetBundle
for better clarity. - Setup FBX has been moved to
HoyoToon > Mesh > Setup FBX
for better clarity. - Generate Material has been moved to
HoyoToon > Materials > Generate Material
for better clarity. - Generate Jsons has been moved to
HoyoToon > Materials > Generate Jsons
for better clarity. - Optimizer and Cleaner has been moved to
HoyoToon > Materials > Optimizer and Cleaner
for better clarity. - AvatarLight has been moved to
HoyoToon > Scene > AvatarLight
for better clarity. - Post Processing has been moved to
HoyoToon > Scene > Post Processing
for better clarity. - Generate Tangents has been moved to
HoyoToon > Mesh > Generate Tangents
for better clarity. - Support for Wuthering Waves has been added to the scripts.
- Added new backend features for shader developers
- Debug Mode now has a shit ton more things to log. (Not sorry)
- Materials will now properly overwrite existing materials if generated again.
- Generated Tangent meshes will now be overwritten if they already exist upon generation. (They will currently not allow you to update your mesh and just regenerate the tangents)
- Materials will now generated 1 by 1 instead of all at once. This will allow for better error handling and ensure that the materials are generated properly. (Generation is still the same speed)
- For the sake of future updating and whenever a new material, shader or some kind of missing detection system is added, we wouldn't want the user to have to download a whole package for a small hotfix, we've moved all hardcoded related checks or logic to an API. This will allow us to update the API without having to update the package itself. This will require an internet connection to download the json data from the API. This data will be stored locally in case the user doesn't have an internet connection.
UI
- Redone the entire GUI for better clarity and ease of use.
- Removed Presets (Fuck presets)
- Shader GUI is a little bit more modernized, with the new searchbar and more combined banner and buttons
Resources
- Added more resources for Wuthering Waves