Skip to content

HoyoToon 3.0

Compare
Choose a tag to compare
@Melioli Melioli released this 15 Mar 05:28
· 45 commits to main since this release

Full Changelog: 1.57...3.0

Genshin

  • Complete rewrite from the ground up, excluding the base UI.
  • Updated to align with the most recent game version
  • Implemented new point light system to replace the previous version which was prone to breaking.
  • Introduced a new spot light system.
  • Developed a new directional light system.
  • Adjusted metal coloring to match in-game versions more closely.
  • Completely reworked the emission system.
  • Introduced Eye Emission feature.
  • Added pulsing effect to Eye Emission.
  • Implemented Emission Intensity/Color customization for each Material ID.
  • Introduced Emission Pulsing feature.
  • Ensured all emissions are separate from each other.
  • Utilized the Material ID system for Outline Emission.
  • Added proper support for the Post 3.8 Face lightmap (Blue).
  • Corrected the Face_Shadow and Face_lightmap inputs being swapped in the shader (an issue present in all prior genshin shaders).
  • Reworked Fallback outlines to be truly static.
  • Rewrote the Weapon shader.
  • Added Fresnel support for Skills, Weapons, and Characters.
  • Rewrote the Star Cloak feature.
  • Updated Dain, Paimon, and Asmoday.
  • Added a new entry for Star Cloak, the Skirk version.
  • Moved Asmoday's Arm Effect into the Star Cloak category.
  • Improved rim lights to more closely mimic in-game counterparts.
  • Introduced a less error-prone custom FOV scaling system for rim lights.
  • Added hue shifting for each material, outline, rim light, and emission color.
  • Introduced support for both pre-3.0 and post-3.0 Specular in Genshin
  • Incorporated lightmaps and face shadow into the resource folder
  • Enriched the resource folder with Dissolve, Metal, and specular textures
  • Expanded debugging options.

Star Rail

  • Updated to align with the most recent game version
  • Implemented new point light system.
  • Rim lights now use the same FOV scaling feature as Genshin.
  • Introduced hue shifting system, identical to Genshin's.
  • Expanded debugging options.
  • Weapon Shader
  • Dissolve feature
  • Enriched the resource folder with Lightmap, Metal, and Expressiomap textures
  • Introduced a material in the resource folder to conceal any object.
  • Incorporated default eyeshadow and facemask materials into the resource folder, ensuring consistent and optimal setup for each character.
  • Debug features

Honkai Impact 3rd Part 1

  • Updated to align with the most recent game version
  • New addition to the project.
  • Added support for stencils.
  • Implemented new point light system.
  • Weapon shader
  • Dissolve feature
  • Debug features

Honkai Impact 3rd Part 2

  • Updated to align with the most recent game version
  • Added support for stencils.
  • Implemented new point light system.
  • Added support for Mihoyo's new procedural hair shine system.
  • Introduced hue shifting system, identical to Genshin's.
  • Added debugging options.
  • Weapon shader
  • Dissolve feature
  • Debug features

Scripts

  • Support for Honkai Impact Part 1/2
  • Rewrote the script from the ground up
  • Modular script
  • Made compatibly with the latest material exporting format given by (Hoyoo) Asset Studio
  • Textures import settings being set for you
  • Textures being slotted inside of materials
  • automatically slot textures shared textures in for you
  • Material generation supports all games
  • Generated materials will now have offset and tiling properly set
  • Fixed a bug with weird colors alpha's being set
  • Automatically apply custom material settings for the best experiences
  • Script is atleast 5x faster
  • Tangent script is now instant
  • Tangent script can now handle multiple meshes at once
  • setup humanoid avatar settings for you
  • Up to date FBX import settings
  • feature to convert Hi3 part 2 vertex colors into tangent data for tangent outlines
Elysia_Microwave.mp4
Furina_Microwagve.mp4
Senadina_Microwave.mp4
SilverWolf_Microwave.mp4