HoyoToon 3.0
Full Changelog: 1.57...3.0
Genshin
- Complete rewrite from the ground up, excluding the base UI.
- Updated to align with the most recent game version
- Implemented new point light system to replace the previous version which was prone to breaking.
- Introduced a new spot light system.
- Developed a new directional light system.
- Adjusted metal coloring to match in-game versions more closely.
- Completely reworked the emission system.
- Introduced Eye Emission feature.
- Added pulsing effect to Eye Emission.
- Implemented Emission Intensity/Color customization for each Material ID.
- Introduced Emission Pulsing feature.
- Ensured all emissions are separate from each other.
- Utilized the Material ID system for Outline Emission.
- Added proper support for the Post 3.8 Face lightmap (Blue).
- Corrected the Face_Shadow and Face_lightmap inputs being swapped in the shader (an issue present in all prior genshin shaders).
- Reworked Fallback outlines to be truly static.
- Rewrote the Weapon shader.
- Added Fresnel support for Skills, Weapons, and Characters.
- Rewrote the Star Cloak feature.
- Updated Dain, Paimon, and Asmoday.
- Added a new entry for Star Cloak, the Skirk version.
- Moved Asmoday's Arm Effect into the Star Cloak category.
- Improved rim lights to more closely mimic in-game counterparts.
- Introduced a less error-prone custom FOV scaling system for rim lights.
- Added hue shifting for each material, outline, rim light, and emission color.
- Introduced support for both pre-3.0 and post-3.0 Specular in Genshin
- Incorporated lightmaps and face shadow into the resource folder
- Enriched the resource folder with Dissolve, Metal, and specular textures
- Expanded debugging options.
Star Rail
- Updated to align with the most recent game version
- Implemented new point light system.
- Rim lights now use the same FOV scaling feature as Genshin.
- Introduced hue shifting system, identical to Genshin's.
- Expanded debugging options.
- Weapon Shader
- Dissolve feature
- Enriched the resource folder with Lightmap, Metal, and Expressiomap textures
- Introduced a material in the resource folder to conceal any object.
- Incorporated default eyeshadow and facemask materials into the resource folder, ensuring consistent and optimal setup for each character.
- Debug features
Honkai Impact 3rd Part 1
- Updated to align with the most recent game version
- New addition to the project.
- Added support for stencils.
- Implemented new point light system.
- Weapon shader
- Dissolve feature
- Debug features
Honkai Impact 3rd Part 2
- Updated to align with the most recent game version
- Added support for stencils.
- Implemented new point light system.
- Added support for Mihoyo's new procedural hair shine system.
- Introduced hue shifting system, identical to Genshin's.
- Added debugging options.
- Weapon shader
- Dissolve feature
- Debug features
Scripts
- Support for Honkai Impact Part 1/2
- Rewrote the script from the ground up
- Modular script
- Made compatibly with the latest material exporting format given by (Hoyoo) Asset Studio
- Textures import settings being set for you
- Textures being slotted inside of materials
- automatically slot textures shared textures in for you
- Material generation supports all games
- Generated materials will now have offset and tiling properly set
- Fixed a bug with weird colors alpha's being set
- Automatically apply custom material settings for the best experiences
- Script is atleast 5x faster
- Tangent script is now instant
- Tangent script can now handle multiple meshes at once
- setup humanoid avatar settings for you
- Up to date FBX import settings
- feature to convert Hi3 part 2 vertex colors into tangent data for tangent outlines