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HoyoToon 3.28

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@Melioli Melioli released this 28 Apr 08:40

Post Processing

  • We now have our built in Post Processing that you'll find inside the HoyoToon folder.

  • Hoyotoon post processing offers Bloom, 4 Tone Mapper modes, and a few general color grading options (Exposure, Contrast, & Saturation).

  • Bloom has 3 modes used in the prefilter stage: Off, Color, and Brightness. These options plus the threshold value determine the area used in the bloom calculation.
    The 4 Tone Mapper modes are: Off, Genshin (GT), Genshin (Custom), and Star Rail. These determine which tone mapping algorithm to use.

  • If Star Rail is enabled, the ACES Parameter values appear and can be manipulated.

  • Just drag the prefab in your scene. By default it'll have all settings for each game (Honkai Impact is identical to Genshin GT)

By default the prefab is set to Genshin GT, meaning it'll always default back to Genshin GT if you do not unpack the Prefab.

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Star Rail

  • Fix HSR Resource materials being broken
  • Fix Dissolve being on causing for the Stencil eye masking to break

Scripts

  • Ship Newton dependency with the full package
  • Materials is no longer case sensitive for the script
  • Material is also valid as a folder name
  • Textures is no longer case sensitive for the script
  • Texture is also valid as a folder name
  • Tex is also valid as a folder name
  • Add the ability to generate jsons from existing materials (Select any generated material > HoyoToon > Generate Jsons)
  • Fix selecting multiple jsons causing only 1 material to be generated
  • Update logic to determine the body type of a model

UI

  • Remove Presets from UI
  • Remove generated junk

Resources

  • Organize UI files in their own folder
  • AvatarLight has been updated to use World constraint logic and should now behave as a true sun in VRC by no longer following you

Full Changelog: 3.12...3.28