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This is very specific but very annoying, a card/pill/rune that needs to proc room:Update() for its effect to be functional will trigger the use of the held pocket-active (which should be in an inactive slot) on the very same frame
A less than seamless workaround is required to prevent the pocket-active's use, as it will still discharge even if the effect is cancelled in MC_PRE_USE_ITEM
The text was updated successfully, but these errors were encountered:
This is very specific but very annoying, a card/pill/rune that needs to proc room:Update() for its effect to be functional will trigger the use of the held pocket-active (which should be in an inactive slot) on the very same frame
A less than seamless workaround is required to prevent the pocket-active's use, as it will still discharge even if the effect is cancelled in MC_PRE_USE_ITEM
The text was updated successfully, but these errors were encountered: