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Calling room:Update() as a part of card functionality forces instant use of pocket active items #211

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Xalum opened this issue Jun 5, 2021 · 0 comments
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bug Something isn't working lua Involves LUA code

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@Xalum
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Xalum commented Jun 5, 2021

This is very specific but very annoying, a card/pill/rune that needs to proc room:Update() for its effect to be functional will trigger the use of the held pocket-active (which should be in an inactive slot) on the very same frame

A less than seamless workaround is required to prevent the pocket-active's use, as it will still discharge even if the effect is cancelled in MC_PRE_USE_ITEM

@Meowlala Meowlala added bug Something isn't working lua Involves LUA code labels Jun 5, 2021
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