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Issues list

GridEntityDoor properties .PreviousState/.PreviousVariant return unusable userdata broken function A function that does not work whatsoever bug Something isn't working lua Involves LUA code medium priority Non-critical but significant issue
#563 opened Jan 11, 2024 by epfly6
Typing debug command goto s/x. without room type set cause game to crash bug Something isn't working low priority Low importance issue
#562 opened Dec 25, 2023 by epfly6
Callbacks with a void return type accept non-nil return values bug Something isn't working lua Involves LUA code medium priority Non-critical but significant issue
#561 opened Dec 19, 2023 by laceous
Level.GetDungeonPlacementSeed does not work properly with Glowing Hour Glass bug Something isn't working lua Involves LUA code
#560 opened Sep 10, 2023 by Zamiell
costumeSuffix for all Characters in Players.xml enhancement New feature or request xml Involves XML files
#559 opened Aug 11, 2023 by KingLanky
Custom hair/hats don't show up on character if you respawn as them. bug Something isn't working lua Involves LUA code
#556 opened Feb 22, 2023 by HiImDinkelberg
ItemConfigPillEffect's EffectClass and EffectSubClass are userdata and can not be used broken function A function that does not work whatsoever bug Something isn't working lua Involves LUA code medium priority Non-critical but significant issue
#555 opened Feb 19, 2023 by Cuerzor
GetCollectibleNum(BOOK_OF_VIRTUES) counts the number of BoVs you have incorrectly convenience "Works", but in a strange and inconvenient way lua Involves LUA code
#554 opened Feb 12, 2023 by OpenSauce04
MC_POST_ENTITY_KILL callback should pass the player who killed it enhancement New feature or request lua Involves LUA code
#553 opened Jan 16, 2023 by Zamiell
Enemies can't have homing lasers + LaserHomingType is completely inaccessible broken function A function that does not work whatsoever bug Something isn't working lua Involves LUA code
#552 opened Jan 14, 2023 by PixelPlz
Would be great if we could change the shadow size in lua enhancement New feature or request lua Involves LUA code
#549 opened Dec 25, 2022 by Foks256
Allow Pathfinder:FindGridPath() to ignore grid entities for flying grid aligned movement convenience "Works", but in a strange and inconvenient way lua Involves LUA code
#548 opened Dec 15, 2022 by PixelPlz
EffectVariant.PICKUP_GHOST used by Guppy's Eye as a helper for rendering contents of anything showing unexpected behaviours base game Issue is with the base game, rather than with mod support repentance Issue only exists in the Repentance version of the API
#546 opened Dec 4, 2022 by MrSeemsGood
Countdown in TakeDamage() function should do something without the DamageFlag convenience "Works", but in a strange and inconvenient way enhancement New feature or request lua Involves LUA code
#545 opened Nov 30, 2022 by Foks256
Allow modded translated resources files to replace base modded resources files enhancement New feature or request resources Involves editing other game resources, or the general loading of resources
#544 opened Nov 26, 2022 by Rchardon
make it so that custom entities can be marked to drop multiple coins on death when killed by tainted keeper, like normal bosses do enhancement New feature or request lua Involves LUA code repentance Issue only exists in the Repentance version of the API
#540 opened Nov 17, 2022 by BadsyEdgecat
Would be nice if hearts were consistent across players.xml and items.xml convenience "Works", but in a strange and inconvenient way xml Involves XML files
#538 opened Nov 13, 2022 by Foks256
Cannot skip boss versus screen by returning true in MC_INPUT_ACTION bug Something isn't working lua Involves LUA code question Further information is requested
#537 opened Nov 12, 2022 by Cuerzor
EntityPlayer.GetCollectibleNum does not work for TMTRAINER items bug Something isn't working lua Involves LUA code repentance Issue only exists in the Repentance version of the API
#536 opened Nov 7, 2022 by Zamiell
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