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Animation Overlays list in Toolbox now shows "No animation overlays found for this model." if none are present or "No model currently loaded." if there is no model currently loaded.
Window size, animation list width, and model viewer size save to the configuration file now.
Skybox brightness and Show Cubemap As Skybox now save in the config file.
You can now disable the camera pivot point indicator box in the Toolbox next to the snap to 45 degree angles option.
Moving the mouse now cancels tooltips in Toolbox.
Skybox/cubemap settings are now grouped together in Toolbox.
Snap Cam to 45 Degree Angles now moves to the nearest snap angle a little bit faster.
You can now go up to 32x MSAA if MonoGame decides that your GPU supports it. If not, it will just use the max it can (internal MonoGame behavior).
Hitbox, bullet spawn, and sfx spawn simulations now override the option to disable the DummyPoly in the list in the Toolbox.
You can zoom the viewport in/out while moving or panning the camera.
Fixes:
Middle clicking the colors now resets them to default as intended.
Tooltip that says light rotation doesn't work while Light Follows Camera is enabled has been edited.
Removed Skybox Motion Blur Strength option as it was for a failed test during development and did nothing.
Snap Cam to 45 Degree Angles no longer has the speed of the movement to the nearest snap angle tied to framerate.
Manually typing in a vertical field of view value not within 1 to 179 degree range no longer causes an infinite error message loop it just corrects the value for you.
Manually typing in the MSAA multiplier no longer lets you go below 1x or above 32x.
Manually typing in the SSAA multiplier no longer lets you go below 1x or above 4x.
The following color options in Toolbox now apply the color changes immediately instead of on next model load: