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DS Anim Studio Version 2.4.2

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@Meowmaritus Meowmaritus released this 24 Sep 22:40
· 219 commits to master since this release

Changes/Additions:

  • Animation Overlays list in Toolbox now shows "No animation overlays found for this model." if none are present or "No model currently loaded." if there is no model currently loaded.
  • Window size, animation list width, and model viewer size save to the configuration file now.
  • Skybox brightness and Show Cubemap As Skybox now save in the config file.
  • You can now disable the camera pivot point indicator box in the Toolbox next to the snap to 45 degree angles option.
  • Moving the mouse now cancels tooltips in Toolbox.
  • Skybox/cubemap settings are now grouped together in Toolbox.
  • Snap Cam to 45 Degree Angles now moves to the nearest snap angle a little bit faster.
  • You can now go up to 32x MSAA if MonoGame decides that your GPU supports it. If not, it will just use the max it can (internal MonoGame behavior).
  • Hitbox, bullet spawn, and sfx spawn simulations now override the option to disable the DummyPoly in the list in the Toolbox.
  • You can zoom the viewport in/out while moving or panning the camera.

Fixes:

  • Middle clicking the colors now resets them to default as intended.
  • Tooltip that says light rotation doesn't work while Light Follows Camera is enabled has been edited.
  • Removed Skybox Motion Blur Strength option as it was for a failed test during development and did nothing.
  • Snap Cam to 45 Degree Angles no longer has the speed of the movement to the nearest snap angle tied to framerate.
  • Manually typing in a vertical field of view value not within 1 to 179 degree range no longer causes an infinite error message loop it just corrects the value for you.
  • Manually typing in the MSAA multiplier no longer lets you go below 1x or above 32x.
  • Manually typing in the SSAA multiplier no longer lets you go below 1x or above 4x.
  • The following color options in Toolbox now apply the color changes immediately instead of on next model load:
    • Colors -> Helper -> Flver Bone Bounding Box
    • Colors -> Helper -> Flver Bone