open-vehicle-plus | 1.3.1 | Driven Distance Fixes Patch!
What's new
Since last release yesterday, I enountered misimplementation of driven distance checking, so it's fixed now, along with not-setting distance for opposite unit.
OnVehicleDrivenDistanceUpdate
is now being called only when vehicle travels, not every second as it had been used to before.Vehicle_SetDistanceTravelled
now sets distance for opposite unit too.