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Fix broken add soldier validation
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MeridianOXC committed Feb 11, 2024
1 parent 6910b1a commit 1024a16
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/Battlescape/InventoryState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1077,7 +1077,7 @@ void InventoryState::btnOkClick(Action *)
if (!soldier->getCraft() && c && c->getStatus() != "STR_OUT")
{
int space = c->getSpaceAvailable();
if (c->validateAddingSoldier(space, soldier))
if (c->validateAddingSoldier(space, soldier) == CPE_None)
{
soldier->setCraftAndMoveEquipment(c, _base, _game->getSavedGame()->getMonthsPassed() == -1, _resetCustomDeploymentBackup);
}
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4 changes: 2 additions & 2 deletions src/Menu/NewBattleState.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -528,7 +528,7 @@ void NewBattleState::initSave()
base->getSoldiers()->push_back(soldier);

int space = _craft->getSpaceAvailable();
if (_craft->validateAddingSoldier(space, soldier))
if (_craft->validateAddingSoldier(space, soldier) == CPE_None)
{
soldier->setCraft(_craft);
}
Expand Down Expand Up @@ -787,7 +787,7 @@ void NewBattleState::cbxCraftChange(Action *)
{
count--;
int space = _craft->getSpaceAvailable();
if (_craft->validateAddingSoldier(space, soldier))
if (_craft->validateAddingSoldier(space, soldier) == CPE_None)
{
soldier->setCraft(_craft);
}
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