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UNITY_STANDALONE in v2 is not a valid define on Unity #507

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neuecc opened this issue Jul 22, 2019 · 3 comments · Fixed by #518
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UNITY_STANDALONE in v2 is not a valid define on Unity #507

neuecc opened this issue Jul 22, 2019 · 3 comments · Fixed by #518
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@neuecc
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neuecc commented Jul 22, 2019

It means only for Standalone(Win, Mac, Linux) build.
We can use UNITY_5_3_OR_NEWER instead of it.
https://docs.unity3d.com/2018.3/Documentation/Manual/PlatformDependentCompilation.html

@AArnott AArnott added this to the v2.0 milestone Jul 22, 2019
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AArnott commented Jul 22, 2019

Thanks. I wasn't sure which preprocessor symbol was best to use.

@AArnott AArnott self-assigned this Jul 22, 2019
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AArnott commented Jul 23, 2019

Given our resolution to #508, I'm thinking I'll use the UNITY_2018_3_OR_NEWER symbol. Sound good, @neuecc?

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neuecc commented Jul 23, 2019

Yes, I'll check and merge it.
After it, about #508, we need to open new issue to remove some defines.

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