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Ya, Buffer.MemoryCopy is documented to work with overlapping buffers. We may want to avoid the bug in mono as well, but do you know where we can file a bug against mono?
@AArnott
Overlapped
Buffer.MemoryCopy
inWriteString_PostEncoding
(or other places?) causes unknown error.https://github.com/neuecc/MessagePack-CSharp/blob/15c5739/src/MessagePack.UnityClient/Assets/Scripts/MessagePack/MessagePackWriter.cs#L1251
For example, in Unity, this string serialization is broken.
This code works fine in .NET Core but maybe it is undefined in overlapped memcpy.
The parameter of MemoryCopy is
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