Releases: MichaelEGA/Open-Galaxy
Version 2.5.37
Added: Laat GC Cockpit
Added: Galactic Conquest LAAT remove community asset ships
Added: Ability to change quality settings in the menu
Added: Systems rating to ship class
Fixed: Settings load error
Added: dummy makers for target gauges when empty
Added: if ship has been disabled node
Fixed: Can now select first item in dropdown
Added: Automatic version update
Added: Coroutine enders, display only selected nodes in editor
Added: Wing rotations, hangars, and ion to all relevant ships
Added: Turret loading from json
Updated: Base code for wing rotations finished
Added: Base code for finding movable wings on ship
Added: ability to change torpedo type and number in editor
Update: minor changes
Updated: Numerous systems updated
Added: Systems Target Hud Icon, Changed firerate
Minor changes
Updated: clean up audio node type
Added: Two new tracks, automatic track listing
Added: ion canon explosion
Updated: Basic ion cannon system implemented
Updated: laser particle effects
Updated: Finished base code for ion cannons
Version 2.2.10
- Fixed: drag still not releasing breaking editor
- Updated: updated to unity 6
- Updated: removed unity splash screen
- Updated: Enabled draw submissions through the GPU
Version 2.2.06
- Fixed game-stopping error caused by removal of old node type
Version 2.2.05
Updated: Asteroids now spin and move
Fixed: Drag not releasing in editor
Added: Different formations for formation flying
Updated: Formation flying to be more dynamic
Added: Base code for formation flying
Fixed: bugs in ai targeting system
Added: load multiple ships from hangar function
Version 2.0.92
Added: Targeting control to smallship AI
Updated: All missions now use the new AI tagging system
Added: Node descriptions for add ai tag nodes
Fixed: AI not selecting torpedoes as active weapon
Added: Nodes for ai tagging system fully implemented
Updated: AI Tagging System added to mission editor
Version 2.0.0
Updated: numerous little changes
Fixed: Dragging and Deselect work properly now
Fixed: Caret displaying behind node again after unity engine update
Update: scale in editor now works correctly
Added: Exit hyperspace sound to all ships
Updated: fogwall now works correctly
Fixed: Windows no longer load on top of menu bars
Fixed: Skybox not reseting on change location
Update SceneFunctions.cs
Fixed: X-Wing Cockpit canopy offcenter
Fixed: mutlipleshipsnode doesn't include player by default
Updated: Added new hud reticle
Fixed: Null error when mission audio is not found
Updated: Asteroids now have mesh colliders
Fixed: Removed duplicate cockpit camera
Updated: Asteroid names
Fixed: Ships with 1 or 3 lasers don't fire correctly
Update: can display on side view without error
Fixed: Mission 'editor' conflict with unity editor
Updated: file restructure part 3
Updated: file restructure part 2
Updated: file restructure part 1
Updated: File references in several scripts
Updated: File Address references in several scripts
Updated: Get Address Function
Added: Get Address Function
Version 1.8.05
Added: target locking now holds tone on confirmed lock
Updated: Added docking points to all ships
Updated: Move exit mission function to mission functions
Added: Outline to mission editor windows
Fixed: AI Ships now steer correctly when upside down
Update: Distance to waypoint now works with large ships
Update: Smallship and Largeship now exit docking on different vectors
Fixed: Minor docking errors
Updated: Set way point now affects LargeShips
Updated: Upgraded docking system complete
Update: Docking now checks whether the dock is being used before running
Updated: Docking alignment now more accurate
Updated: Docking now connects docking point to docking point
Updated: Docking systems now fully implemented
Updated: Basic docking procedures are now functioning and can be call…
Added: Base code for docking
Added: Node and Window borders/highlights
Version 1.6.54
Fixed: A minor mission breaking bug that caused smallships to not hyper-in in the correct position
Version 1.6.53
Fixed: Starfield is now reset when exiting the game during hyperspace
Fixed: AI firing when target is not forward
Fixed: Colour on some turrets not changing from red
Added: Hyperspace shake & in game cursor fade
Added: Copy and Paste functions to editor
Added: Move multiple selected nodes at once
Added: Delete selected nodes with delete key
Added: Export Node Selection Function to editor
Updated: Editor controls
Updated: Select nodes function now fully works
Updated: Selection box code
Added: Dragbox selection to editor
Added: Ability to select hud colour
Added: Ability to choose different types of asteroids
Added: New asteroid loading system
Added: Ship explosion type to ship class
Updated: Display location tool
Updated: Load ships on ground is now correctly positioned
Added: Initial code for display location tool
Updated: Numerous minor changes
Update NodeDescriptions.cs
Added: set galaxy location node
Removed: Libnoise credit from menu
Removed: Libnoise
Added: reorganised and added new music tracks
Removed: Vwing
Updated: Tie Cockpit texture
Added: Change skybox node
Added: New Terrain loading system
Added: First strike ships
Added: Galactic Conquest Ships
Added: New planet loading system
Added: Additional Assets Ships
Updated: Dropbox size in editor
Added: Single run preload option on load single ship
Added: Toggle between different ship sets
Added: Dynamic campaign loading to main menu
Fixed: Incorrect rotation data applied in node
Fixed: Player ship wrongly being cleared from object list on hyperspace
Fixed: Hyperspace exit velocity bug
Added: Control lock node/function
Fixed: Numerous hyperspace bugs
Version 1.0.0
Added: Four new missions
Updated: Reduced cost of looking for target
Added: Target request system to reduce cost of ai looking for targets
Fixed: Minor layer error
Fixed: largeships being loaded on player layer
Added: Two more missions
Fixed: Numerous small errors
Fixed: Error where ships targeted friendly
Updated: Mission Briefing Screen
Fixed: Dynamic cockpit not moving correctly
Fixed: Controller now works correctly in the game
Fixed: Minor hud errors
Updated: Hud functions are now more independant
Fixed: A heap of random bugs and error
Updated: Laser color is now a variable in load ship nodes