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Releases: MichaelEGA/Open-Galaxy

Version 2.5.37

28 May 14:26
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Added: Laat GC Cockpit
Added: Galactic Conquest LAAT remove community asset ships
Added: Ability to change quality settings in the menu
Added: Systems rating to ship class
Fixed: Settings load error
Added: dummy makers for target gauges when empty
Added: if ship has been disabled node
Fixed: Can now select first item in dropdown
Added: Automatic version update
Added: Coroutine enders, display only selected nodes in editor
Added: Wing rotations, hangars, and ion to all relevant ships
Added: Turret loading from json
Updated: Base code for wing rotations finished
Added: Base code for finding movable wings on ship
Added: ability to change torpedo type and number in editor
Update: minor changes
Updated: Numerous systems updated
Added: Systems Target Hud Icon, Changed firerate
Minor changes
Updated: clean up audio node type
Added: Two new tracks, automatic track listing
Added: ion canon explosion
Updated: Basic ion cannon system implemented
Updated: laser particle effects
Updated: Finished base code for ion cannons

Version 2.2.10

06 May 11:49
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  • Fixed: drag still not releasing breaking editor
  • Updated: updated to unity 6
  • Updated: removed unity splash screen
  • Updated: Enabled draw submissions through the GPU

Version 2.2.06

05 May 17:17
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  • Fixed game-stopping error caused by removal of old node type

Version 2.2.05

05 May 15:36
11bac54
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Updated: Asteroids now spin and move

Fixed: Drag not releasing in editor

Added: Different formations for formation flying

Updated: Formation flying to be more dynamic

Added: Base code for formation flying

Fixed: bugs in ai targeting system

Added: load multiple ships from hangar function

Version 2.0.92

29 Apr 06:42
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Added: Targeting control to smallship AI

Updated: All missions now use the new AI tagging system

Added: Node descriptions for add ai tag nodes

Fixed: AI not selecting torpedoes as active weapon

Added: Nodes for ai tagging system fully implemented

Updated: AI Tagging System added to mission editor

Version 2.0.0

22 Apr 11:18
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Updated: numerous little changes

Fixed: Dragging and Deselect work properly now

Fixed: Caret displaying behind node again after unity engine update

Update: scale in editor now works correctly

Added: Exit hyperspace sound to all ships

Updated: fogwall now works correctly

Fixed: Windows no longer load on top of menu bars

Fixed: Skybox not reseting on change location

Update SceneFunctions.cs

Fixed: X-Wing Cockpit canopy offcenter

Fixed: mutlipleshipsnode doesn't include player by default

Updated: Added new hud reticle

Fixed: Null error when mission audio is not found

Updated: Asteroids now have mesh colliders

Fixed: Removed duplicate cockpit camera

Updated: Asteroid names

Fixed: Ships with 1 or 3 lasers don't fire correctly

Update: can display on side view without error

Fixed: Mission 'editor' conflict with unity editor

Updated: file restructure part 3

Updated: file restructure part 2

Updated: file restructure part 1

Updated: File references in several scripts

Updated: File Address references in several scripts

Updated: Get Address Function

Added: Get Address Function

Version 1.8.05

07 Apr 17:26
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Added: target locking now holds tone on confirmed lock

Updated: Added docking points to all ships

Updated: Move exit mission function to mission functions

Added: Outline to mission editor windows

Fixed: AI Ships now steer correctly when upside down

Update: Distance to waypoint now works with large ships

Update: Smallship and Largeship now exit docking on different vectors

Fixed: Minor docking errors

Updated: Set way point now affects LargeShips

Updated: Upgraded docking system complete

Update: Docking now checks whether the dock is being used before running

Updated: Docking alignment now more accurate

Updated: Docking now connects docking point to docking point

Updated: Docking systems now fully implemented

Updated: Basic docking procedures are now functioning and can be call…

Added: Base code for docking

Added: Node and Window borders/highlights

Version 1.6.54

25 Mar 19:54
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Fixed: A minor mission breaking bug that caused smallships to not hyper-in in the correct position

Version 1.6.53

25 Mar 12:22
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Fixed: Starfield is now reset when exiting the game during hyperspace
Fixed: AI firing when target is not forward
Fixed: Colour on some turrets not changing from red
Added: Hyperspace shake & in game cursor fade
Added: Copy and Paste functions to editor
Added: Move multiple selected nodes at once
Added: Delete selected nodes with delete key
Added: Export Node Selection Function to editor
Updated: Editor controls
Updated: Select nodes function now fully works
Updated: Selection box code
Added: Dragbox selection to editor
Added: Ability to select hud colour
Added: Ability to choose different types of asteroids
Added: New asteroid loading system
Added: Ship explosion type to ship class
Updated: Display location tool
Updated: Load ships on ground is now correctly positioned
Added: Initial code for display location tool
Updated: Numerous minor changes
Update NodeDescriptions.cs
Added: set galaxy location node
Removed: Libnoise credit from menu
Removed: Libnoise
Added: reorganised and added new music tracks
Removed: Vwing
Updated: Tie Cockpit texture
Added: Change skybox node
Added: New Terrain loading system
Added: First strike ships
Added: Galactic Conquest Ships
Added: New planet loading system
Added: Additional Assets Ships
Updated: Dropbox size in editor
Added: Single run preload option on load single ship
Added: Toggle between different ship sets
Added: Dynamic campaign loading to main menu
Fixed: Incorrect rotation data applied in node
Fixed: Player ship wrongly being cleared from object list on hyperspace
Fixed: Hyperspace exit velocity bug
Added: Control lock node/function
Fixed: Numerous hyperspace bugs

Version 1.0.0

31 Jan 07:28
6f4bfaf
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Added: Four new missions
Updated: Reduced cost of looking for target
Added: Target request system to reduce cost of ai looking for targets
Fixed: Minor layer error
Fixed: largeships being loaded on player layer
Added: Two more missions
Fixed: Numerous small errors
Fixed: Error where ships targeted friendly
Updated: Mission Briefing Screen
Fixed: Dynamic cockpit not moving correctly
Fixed: Controller now works correctly in the game
Fixed: Minor hud errors
Updated: Hud functions are now more independant
Fixed: A heap of random bugs and error
Updated: Laser color is now a variable in load ship nodes