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Banding on depth output #19
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I modified the "Compute on Device" sample to grab the Creating a texture that uses the Hope that helps! |
I met the same problem. The problem is endian of pixel. |
In case people still have questions with this banding issue, @jiying61306 has pointed out the problem. It is about endian of pixel. Basically you need to reverse the encoding from e.g. 0x ff 0f to 0x 0f ff.
Also, please notice that the data captured is actually distance, not depth, (Z). You may need to do some processings in order to get real depth. Please refer to here for the details. Hope this help! |
@Huangying-Zhan in which file did u do the modification ? i want to know the distance of the object . |
When using the recorder to capture depth data we are seeing a circular image with significant banding. Any idea what's causing this? Since the API providing the image only returns frames and not raw data, we do not have much access to troubleshoot.
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