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NF:windows.graphics.holographic.interop.IHolographicCameraRenderingParametersInterop.CommitDirect3D12Resource |
IHolographicCameraRenderingParametersInterop::CommitDirect3D12Resource |
The IHolographicCameraRenderingParametersInterop::CommitDirect3D12Resource function commits a Direct3D 12 buffer for presentation on HolographicCamera outputs. |
direct3d12 |
08/03/2022 |
Windows |
function |
windows.graphics.holographic.interop.h |
Windows 10, version 2004 (10.0; Build 19041) |
Windows Server, version 2004 (10.0; Build 19041) |
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The CommitDirect3D12Resource method commits a Direct3D 12 buffer for presentation on outputs associated with a HolographicCamera during a specific HolographicFrame. The buffer must have been created by calling CreateDirect3D12BackBufferResource or CreateDirect3D12HardwareProtectedBackBufferResource on the same HolographicCamera corresponding to this rendering parameters object, and the buffer must have been acquired by your application prior to rendering.
Type: ID3D12Resource*
The Direct3D 12 texture resource with content to display when presenting the HolographicFrame used to retrieve this rendering parameters object.
Type: ID3D12Fence*
A fence used to signal app work completion on the color buffer resource indicated by pColorResourceToCommit. Completion of this fence at the value indicated by colorResourceFenceSignalValue signals transfer of control of the color resource from your application to the platform in the GPU work queue. The platform relies upon this fence, and the value indicated in colorResourceFenceSignalValue, to queue work on the GPU that reads from the color buffer.
Type: UINT64
The value used to signal work completion on pColorResourceFence. The platform relies upon this fence value to queue work on the GPU that reads from the color buffer.
S_OK if successful, otherwise returns an HRESULT error code indicating the reason for failure. Also see COM Error Codes (UI, Audio, DirectX, Codec).