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UID title ms.date tech.root targetos description req.construct-type req.ddi-compliance req.dll req.header req.include-header req.kmdf-ver req.lib req.max-support req.redist req.target-min-winverclnt req.target-min-winversvr req.target-type req.typenames req.umdf-ver req.unicode-ansi topic_type api_type api_location api_name f1_keywords dev_langs
NS:d3d12umddi.D3D12DDIARG_CREATERESOURCE_0075
D3D12DDIARG_CREATERESOURCE_0075
09/22/2022
display
Windows
The D3D12DDIARG_CREATERESOURCE_0075 structure contains information used to create or calculate the size of a resource.
structure
d3d12umddi.h
Windows 10, version 2004
D3D12DDIARG_CREATERESOURCE_0075
apiref
HeaderDef
d3d12umddi.h
D3D12DDIARG_CREATERESOURCE_0075
D3D12DDIARG_CREATERESOURCE_0075
d3d12umddi/D3D12DDIARG_CREATERESOURCE_0075
c++

-description

The D3D12DDIARG_CREATERESOURCE_0075 structure contains the information needed to create or calculate the size of a resource.

-struct-fields

-field ReuseBufferGPUVA

A D3D12DDIARG_BUFFER_PLACEMENT structure that specifies the GPU-side virtual address this resource should have, if it does not need a new one assigned.

-field ResourceType

A D3D12DDI_RESOURCE_TYPE value that identifies the type of this resource.

-field Width

The width of the resource. This is in texels, if the resource is a texture, or bytes if the resource is a buffer.

-field Height

The height of the resource. This applies to two-dimensional and three-dimensional textures.

-field DepthOrArraySize

The depth, or array size of the resource used when the resource is three-dimensional, or arrayed respectively.

-field MipLevels

The number of mip levels the resource has.

-field Format

Specifies how the resource's data is to be interpreted, using a DXGI_FORMAT enumeration value.

-field SampleDesc

A DXGI_SAMPLE_DESC structure that describes the multi-sampling parameters for the resource.

-field Layout

A D3D12DDI_TEXTURE_LAYOUT value that specifies details related to how the memory which comprises the resource is arranged.

-field Flags

A D3D12DDI_RESOURCE_FLAGS_0003 value with bitwise-OR'd flags that describe the ways the resource is to be used.

-field InitialResourceState

Specifies the initial resource state.

-field pRowMajorLayout

When Layout is D3D12DDI_TL_ROW_MAJOR and pRowMajorLayout is non-null, then *pRowMajorLayout specifies the layout of the resource.

-field SamplerFeedbackMipRegion

A D3D12DDI_MIP_REGION_0075 structure specifying the size of a mip region.

-remarks

-see-also