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Patch 1.4.6

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@fnuecke fnuecke released this 24 Jan 18:16
· 1971 commits to master-MC1.7.10 since this release
  • Added: AE2 controller integration now works via AE2 interface block if channels are disabled.
  • Added: Comparator override to capacitor, based on its (local!) buffer fill rate.
  • Added: Debug card can be bound to a player to use the player's permissions for runCommand by shift-rightclicking it while holding it.
  • Added: Extended implementation of switch ComputerCraft peripheral to properly "fake" connected modems. This means OC's block components can - for the most part - now also be controlled from CC.
  • Added: Make disassembler finish disassembly of added item immediately if added by a player in creative mode.
  • Added: preconfigured Tablet to NEI, missed that when adding the other preconfigured stuff.
  • Changed: Raid blocks will now keep their inventory when broken, allowing relocation without losing their data.
  • Fixed: filesystem.list returning a list with duplicate values (mpmxyz).
  • Fixed: AE2 integration's getCraftables returning stored stacks; now properly returning recipe output stacks.
  • Fixed: Bad override leading to incorrectly interpreted redstone output in some scenarios, e.g. with the redstone paste mod.
  • Fixed: Computers' beep implementation.
  • Fixed: EEPROM with data (even if just an address) not being usable for crafting a Lua BIOS.
  • Fixed: logic for handling nodes with duplicate addresses when merging networks.
  • Fixed: Mekanism energy acceptor method returning inverted value, leading to non-stop power acceptance.
  • Fixed: Miniscule chance of items breaking in disassembler even when chance was set to zero.
  • Fixed: Potential keybinding-related client crash.

Edit: if you grabbed build 29, get 30. Fixes a potential crash in combination with AE2. Sorry!