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Update ItemStats.md
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aaron-m-edwards committed May 15, 2013
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Battlegear 2 ItemStats
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**Note: ** "Dual Bonus" refers to a bonus that will be applied when wielding 2 of the same type of weapon. All dual bonus's are currently not implemented.
**Note:** "Dual Bonus" refers to a bonus that will be applied when wielding 2 of the same type of weapon. All dual bonus's are currently not implemented.

Waraxe
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Expand All @@ -26,9 +26,9 @@ Waraxe
* *Damage:* 3
* *Max Uses:* 32
* *Ignore Damage Amount:* 2
** Dual bonus ** Possibly increase "damage" by 1 (bringing it in line with the sword)
**Dual bonus** Possibly increase "damage" by 1 (bringing it in line with the sword)

**Notes: ** Damage is calculated by the normal damage from a sword - 1. The ignore damage value will not have it's damage mitigated by armour, maening the waraxe will be more effective against armoured enemies.
**Notes:** Damage is calculated by the normal damage from a sword - 1. The ignore damage value will not have it's damage mitigated by armour, maening the waraxe will be more effective against armoured enemies.

Mace (not implemented)
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Expand All @@ -52,9 +52,9 @@ Mace (not implemented)
* *Damage:* 3
* *Max Uses:* 32
* *Daze Chance:* 25%
** Dual bonus **: maybe incrase daze chance or duration
**Dual bonus**: maybe incrase daze chance or duration

**Notes: ** Stuns could easily be implemented by applying a confusion, weakness and slowdown potion. We could also make it so when a player or NPC is hit when under the effects of these 3 potions they are removed. This will likely make the mace less effective than the old battlegear mace, but the changes may be required for propper pvp balance. I would think a 3 second stun should be enough
**Notes:** Stuns could easily be implemented by applying a confusion, weakness and slowdown potion. We could also make it so when a player or NPC is hit when under the effects of these 3 potions they are removed. This will likely make the mace less effective than the old battlegear mace, but the changes may be required for propper pvp balance. I would think a 3 second stun should be enough


Dagger
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* **Gold Dagger**
* *Damage:* 2
* *Max Uses:* 32
**Dual Bonus: **: Really not sure about this one? Maybe this can be the "backstab" feature?
**Dual Bonus:**: Really not sure about this one? Maybe this can be the "backstab" feature?

**Notes: ** The dagger will also ignore part of the hitshield, currently it halves the normal hitshield. We may also implement some sort of "sneak" damage?
**Notes:** The dagger will also ignore part of the hitshield, currently it halves the normal hitshield. We may also implement some sort of "sneak" damage?

Spear
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