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Fix debug HUD rendering semi-transparently.
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LexManos committed Dec 24, 2013
1 parent 436f7fc commit 2102965
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Original file line number Diff line number Diff line change
Expand Up @@ -615,6 +615,7 @@ protected void renderToolHightlight(int width, int height)
protected void renderHUDText(int width, int height)
{
mc.mcProfiler.startSection("forgeHudText");
OpenGlHelper.func_148821_a(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
ArrayList<String> left = new ArrayList<String>();
ArrayList<String> right = new ArrayList<String>();

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