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Fix Partial Face Lighting on Top/Bottom Faces ; Vanilla MC-80148
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patches/minecraft/net/minecraft/client/renderer/BlockModelRenderer.java.patch
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,32 @@ | ||
--- ../src-base/minecraft/net/minecraft/client/renderer/BlockModelRenderer.java | ||
+++ ../src-work/minecraft/net/minecraft/client/renderer/BlockModelRenderer.java | ||
@@ -20,6 +20,7 @@ | ||
import net.minecraft.world.IBlockAccess; | ||
import net.minecraftforge.fml.relauncher.Side; | ||
import net.minecraftforge.fml.relauncher.SideOnly; | ||
+import static net.minecraft.client.renderer.BlockModelRenderer.Orientation.*; | ||
|
||
@SideOnly(Side.CLIENT) | ||
public class BlockModelRenderer | ||
@@ -556,8 +557,19 @@ | ||
@SideOnly(Side.CLIENT) | ||
public static enum EnumNeighborInfo | ||
{ | ||
- DOWN(new EnumFacing[]{EnumFacing.WEST, EnumFacing.EAST, EnumFacing.NORTH, EnumFacing.SOUTH}, 0.5F, false, new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0]), | ||
- UP(new EnumFacing[]{EnumFacing.EAST, EnumFacing.WEST, EnumFacing.NORTH, EnumFacing.SOUTH}, 1.0F, false, new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0], new BlockModelRenderer.Orientation[0]), | ||
+ // -- Forge Patch to Fix Top/Bottom Lighting Interpolation -- | ||
+ // Forge PR - https://github.com/MinecraftForge/MinecraftForge/pull/1892 | ||
+ // Mojang Bug - https://bugs.mojang.com/browse/MC-80148 | ||
+ DOWN( new EnumFacing[]{ EnumFacing.WEST, EnumFacing.EAST, EnumFacing.NORTH, EnumFacing.SOUTH }, 0.5F, true, | ||
+ new Orientation[]{ FLIP_WEST, Orientation.SOUTH, FLIP_WEST, FLIP_SOUTH, Orientation.WEST, FLIP_SOUTH, Orientation.WEST, Orientation.SOUTH }, | ||
+ new Orientation[]{ FLIP_WEST, Orientation.NORTH, FLIP_WEST, FLIP_NORTH, Orientation.WEST, Orientation.FLIP_NORTH, Orientation.WEST, Orientation.NORTH }, | ||
+ new Orientation[]{ FLIP_EAST, Orientation.NORTH, FLIP_EAST, FLIP_NORTH, Orientation.EAST, Orientation.FLIP_NORTH, Orientation.EAST, Orientation.NORTH }, | ||
+ new Orientation[]{ FLIP_EAST, Orientation.SOUTH, FLIP_EAST, FLIP_SOUTH, Orientation.EAST, FLIP_SOUTH, Orientation.EAST, Orientation.SOUTH } ), | ||
+ UP( new EnumFacing[]{ EnumFacing.EAST, EnumFacing.WEST, EnumFacing.NORTH, EnumFacing.SOUTH }, 1.0F, true, | ||
+ new Orientation[]{ Orientation.EAST, Orientation.SOUTH, Orientation.EAST, FLIP_SOUTH, FLIP_EAST, FLIP_SOUTH, FLIP_EAST, Orientation.SOUTH }, | ||
+ new Orientation[]{ Orientation.EAST, Orientation.NORTH, Orientation.EAST, FLIP_NORTH, FLIP_EAST, FLIP_NORTH, FLIP_EAST, Orientation.NORTH }, | ||
+ new Orientation[]{ Orientation.WEST, Orientation.NORTH, Orientation.WEST, FLIP_NORTH, FLIP_WEST, FLIP_NORTH, FLIP_WEST, Orientation.NORTH }, | ||
+ new Orientation[]{ Orientation.WEST, Orientation.SOUTH, Orientation.WEST, FLIP_SOUTH, FLIP_WEST, FLIP_SOUTH, FLIP_WEST, Orientation.SOUTH } ), | ||
NORTH(new EnumFacing[]{EnumFacing.UP, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.WEST}, 0.8F, true, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_WEST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_EAST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_EAST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_WEST}), | ||
SOUTH(new EnumFacing[]{EnumFacing.WEST, EnumFacing.EAST, EnumFacing.DOWN, EnumFacing.UP}, 0.8F, true, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.WEST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_WEST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.WEST, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.WEST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.EAST}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_EAST, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.EAST, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.EAST}), | ||
WEST(new EnumFacing[]{EnumFacing.UP, EnumFacing.DOWN, EnumFacing.NORTH, EnumFacing.SOUTH}, 0.6F, true, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.SOUTH, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_SOUTH, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_SOUTH, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.SOUTH}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.NORTH, BlockModelRenderer.Orientation.UP, BlockModelRenderer.Orientation.FLIP_NORTH, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.FLIP_NORTH, BlockModelRenderer.Orientation.FLIP_UP, BlockModelRenderer.Orientation.NORTH}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.NORTH, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_NORTH, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_NORTH, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.NORTH}, new BlockModelRenderer.Orientation[]{BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.SOUTH, BlockModelRenderer.Orientation.DOWN, BlockModelRenderer.Orientation.FLIP_SOUTH, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.FLIP_SOUTH, BlockModelRenderer.Orientation.FLIP_DOWN, BlockModelRenderer.Orientation.SOUTH}), |