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I noticed that water blocks when next to vanilla glass use the water_overlay texture while with modded glass it uses water_flow. It seems the method BlockFluidRenderer::renderFluid is checking if the adjacent blocks are either glass or stained glass to decide if to render water_overlay.
Example:
The text was updated successfully, but these errors were encountered:
Managarmr719
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Jan 18, 2018
I noticed that water blocks when next to vanilla glass use the water_overlay texture while with modded glass it uses water_flow. It seems the method
BlockFluidRenderer::renderFluid
is checking if the adjacent blocks are either glass or stained glass to decide if to render water_overlay.Example:
![water](https://user-images.githubusercontent.com/7836631/35072739-caf261be-fbdd-11e7-8df3-b78de22bff46.gif)
The text was updated successfully, but these errors were encountered: