OpenGL 4.5 binds for Crystal 100% supported.
1 - Add the dependency to your shard.yml
:
dependencies:
src:
github: minva/OpenGL-Crystal
2 - Run shards install
require "opengl"
TODO: Write usage instructions here
TODO: Write development instructions here
- Fork it (https://github.com/minva/OpenGL-Crystal/fork)
- Create your feature branch (
git checkout -b feature/my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin feature/my-new-feature
) - Create a new Pull Request
- lodenos - creator and maintainer