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Releases: MirageNet/FizzySteamyMirror

v2.1.8

12 Mar 00:51
bc9dccf
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What's Changed

  • Added support for dedicated steam game servers by @lukasdragon in #6

New Contributors

  • @lukasdragon made their first contribution in #6

Full Changelog: v2.1.7...v2.1.8

v2.1.7

13 Aug 12:59
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2.1.7 (2022-08-13)

Bug Fixes

  • replace existing connections if they exist (#5) (a919bf3)

v2.1.6

01 Aug 13:58
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2.1.6 (2022-08-01)

Bug Fixes

  • Potential fix for hanging disconnects. There is a connection state none which I was not using and could be a limbo state from steam. (8d9dc8b)

v2.1.5

20 Jun 23:02
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2.1.5 (2022-06-20)

Bug Fixes

v2.1.4

08 Apr 22:20
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2.1.4 (2022-04-08)

Bug Fixes

  • clearing dictionary when socket closes. This should fix null issues for host and non host in p2p. (3ea4e90)

v2.1.3

28 Mar 01:03
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2.1.3 (2022-03-28)

Bug Fixes

  • removed depency for steamworks.net (2634236)

v2.1.2

27 Mar 00:40
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2.1.2 (2022-03-27)

Bug Fixes

  • attempt fix dependcy issues (c31b370)

v2.1.1

26 Mar 19:00
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2.1.1 (2022-03-26)

Bug Fixes

  • named samples folder wrong. (ffad57b)

v2.1.0

26 Mar 14:52
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2.1.0 (2022-03-26)

Features

  • Update to newest mirage. This might be a BREAKING CHANGE I hard coded the max mtu to be 1200. Steam uses 1200 for unreliable messages. I know with reliable it can do 1mb and it auto breaks it for you. If this becomes issue post on issue tracker. (220391a), closes Gornhoth#0551

v2.0.9

10 Mar 16:55
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2.0.9 (2022-03-10)

Bug Fixes

  • moved invoke of event up so return does not interfere with it (b951d32)