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fix(NetworkSceneChecker): fixing awake for networkscenechecker
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fixes #754
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James-Frowen committed Oct 21, 2021
1 parent fbd6186 commit fb4321e
Showing 1 changed file with 4 additions and 5 deletions.
9 changes: 4 additions & 5 deletions Assets/Mirage/Components/NetworkSceneChecker.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,17 +30,16 @@ public class NetworkSceneChecker : NetworkVisibility

Scene currentScene;

[Server(error = false)]
void Awake()
{
currentScene = gameObject.scene;
if (logger.LogEnabled()) logger.Log($"NetworkSceneChecker.Awake currentScene: {currentScene}");

OnStartServer();
Identity.OnStartServer.AddListener(OnStartServer);
}

public void OnStartServer()
{
currentScene = gameObject.scene;
if (logger.LogEnabled()) logger.Log($"NetworkSceneChecker.OnStartServer currentScene: {currentScene}");

if (!sceneCheckerObjects.ContainsKey(currentScene))
sceneCheckerObjects.Add(currentScene, new HashSet<NetworkIdentity>());

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