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Awake is not called in NetworkSceneChecker on server #754

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nattawitta opened this issue Apr 1, 2021 · 3 comments
Closed

Awake is not called in NetworkSceneChecker on server #754

nattawitta opened this issue Apr 1, 2021 · 3 comments
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@nattawitta
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nattawitta commented Apr 1, 2021

Describe the bug
Awake is not called in NetworkSceneChecker on server which will cause error KeyNotFoundException whenever sceneCheckerObjects[currentScene] is used in the script.

To Reproduce
Steps to reproduce the behavior:

  1. Add NetworkSceneChecker script in player prefab
  2. Spawn player on server
  3. See error
    Or you can check MultipleAdditiveScenes sample. This sample is broken.

Desktop (please complete the following information):

  • OS: Windows 10
  • Build target: PC Standalone
  • Unity version: 2020.2.1f1
  • Mirage version: 80.0.1
@James-Frowen
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seems to be caused by the Server attribute
image

@James-Frowen James-Frowen added the bug Something isn't working label Apr 1, 2021
@github-actions
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This issue is stale because it has been open 120 days with no activity. Remove stale label or comment or this will be closed in 14 days.

@github-actions github-actions bot added the Stale label Oct 21, 2021
github-actions bot pushed a commit that referenced this issue Oct 21, 2021
## [108.0.1](v108.0.0...v108.0.1) (2021-10-21)

### Bug Fixes

* **NetworkSceneChecker:** fixing awake for networkscenechecker ([fb4321e](fb4321e)), closes [#754](#754)
@github-actions
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🎉 This issue has been resolved in version 108.0.1 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

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