Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Always make texture paths relative in 'ref' mode #91

Closed
wants to merge 1 commit into from
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 4 additions & 3 deletions blend2bam/blender_scripts/exportgltf.py
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ def export_physics(gltf_data, settings):
del gltf_node["mesh"]


def fix_image_uri(gltf_data):
def fix_image_uri(gltf_data, dstdir):
blender_imgs = {
(os.path.basename(i.filepath) or i.name).rsplit('.', 1)[0]: i
for i in bpy.data.images
Expand All @@ -107,7 +107,8 @@ def fix_image_uri(gltf_data):
if filepath:
if filepath.startswith('//'):
filepath = filepath[2:]
img['uri'] = filepath
relpath = os.path.relpath(filepath, dstdir)
img['uri'] = relpath


def add_actions_to_nla():
Expand Down Expand Up @@ -231,7 +232,7 @@ def export_gltf(settings, src, dst):

export_physics(gltf_data, settings)
if settings['textures'] == 'ref':
fix_image_uri(gltf_data)
fix_image_uri(gltf_data, dstdir)
if not settings['allow_double_sided_materials']:
force_single_sided_materials(gltf_data)
with open(dst, 'w') as gltf_file:
Expand Down
Loading