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XACT Cue.IsPlaying Behaviour When Paused Doesn't Match XNA #7562

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squarebananas opened this issue Sep 9, 2021 · 0 comments
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XACT Cue.IsPlaying Behaviour When Paused Doesn't Match XNA #7562

squarebananas opened this issue Sep 9, 2021 · 0 comments

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@squarebananas
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For XNA projects when a Xact Cue is paused both IsPlaying and IsPaused are set to true. MonoGame currently doesn't match this behaviour and sets IsPlaying to false. In particular this can cause audio issues when porting XNA games to MonoGame.

For demonstration purposes please see the CueIsPlaying project for both XNA and MonoGame here:
https://github.com/squarebananas/MonoGameSamplesForIssues

What version of MonoGame does the bug occur on:

  • MonoGame 3.8

What operating system are you using:

  • Windows

What MonoGame platform are you using:

  • DesktopGL, WindowsDX
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