You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For XNA projects when a Xact Cue is paused both IsPlaying and IsPaused are set to true. MonoGame currently doesn't match this behaviour and sets IsPlaying to false. In particular this can cause audio issues when porting XNA games to MonoGame.
For XNA projects when a Xact Cue is paused both IsPlaying and IsPaused are set to true. MonoGame currently doesn't match this behaviour and sets IsPlaying to false. In particular this can cause audio issues when porting XNA games to MonoGame.
For demonstration purposes please see the CueIsPlaying project for both XNA and MonoGame here:
https://github.com/squarebananas/MonoGameSamplesForIssues
What version of MonoGame does the bug occur on:
What operating system are you using:
What MonoGame platform are you using:
The text was updated successfully, but these errors were encountered: