One framework for creating powerful cross-platform games.
The MonoGame binary dependencies submodule.
Kick start executable for running stand-alone distributed Mono applications
Cross-platform FreeType bindings for .NET
Texture processing tools with support for Direct3D 10 and 11 formats.
XamarinShow Episode 19 Sample
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
A cross-platform packaging tool for deploying MonoGame games.
This Open Toolkit library is a fast, low-level C# wrapper for OpenGL and OpenAL. It can be used standalone or inside a GUI on Windows, Linux, Mac, Android and iOS.
C# Wrapper for the GLSL Optimiser at https://github.com/aras-p/glsl-optimizer
A few cross-platform game samples using MonoGame.
Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame
Quick and dirty port of jcpp to .NET, with features to support Clang preprocessing
The code for our Microsoft Virtual Academy presentation.
All official MonoGame logos and branding.
A software implementation of OpenAL used in MonoGame on Android.