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In MonoGame it would be nice to have Segment classes which would function similar to the Ray class. The primary difference is there would be that the Segment Class would not extend infinitely. This would be useful for building paths making it easy to check if the segment of a path is intersecting with an object in 3D space.
What version of MonoGame does the bug occur on:
MonoGame 3.7
What operating system are you using:
Windows
What MonoGame platform are you using:
DesktopGL
The text was updated successfully, but these errors were encountered:
In MonoGame it would be nice to have Segment classes which would function similar to the Ray class. The primary difference is there would be that the Segment Class would not extend infinitely. This would be useful for building paths making it easy to check if the segment of a path is intersecting with an object in 3D space.
What version of MonoGame does the bug occur on:
What operating system are you using:
What MonoGame platform are you using:
The text was updated successfully, but these errors were encountered: