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fix(deps): update dependency pygame-ce to v2.5.0 #75

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@renovate renovate bot commented Jun 17, 2024

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This PR contains the following updates:

Package Change Age Adoption Passing Confidence
pygame-ce (source) 2.4.1 -> 2.5.0 age adoption passing confidence

Release Notes

pygame-community/pygame-ce (pygame-ce)

v2.5.0

Compare Source

☀️🌊🏖️😎🏄🐚🌈🏝️🍹☀️🌊🏖️🎉
pip uninstall pygame (if previously installed, to avoid package conflicts)
pip install pygame-ce --upgrade
☀️🌊🏖️😎🏄🐚🌈🏝️🍹☀️🌊🏖️🎉

This release, coming in just four months after the previous one, has been possible due to patches submitted by over 30 contributors, who have collectively made over 132 pull requests with 464 commits that touch 413 files! Impressive!

Now, onto the highlights!

Highlights

API updates

@​damusss

@​whydoubt added the pitch argument for image.tobytes in https://github.com/pygame-community/pygame-ce/pull/2602

@​XFajk added Color.from_normalized constructor and Color.normalized property in https://github.com/pygame-community/pygame-ce/pull/2693

@​mzivic7 added draw.aacircle in https://github.com/pygame-community/pygame-ce/pull/2800

@​itzpr3d4t0r added transform.hsl in https://github.com/pygame-community/pygame-ce/pull/2398

@​ScriptLineStudios implemented a few convenience properties to Surface class: Surface.width, Surface.height and Surface.size in https://github.com/pygame-community/pygame-ce/pull/2813

@​bilhox added math.invlerp and math.remap in https://github.com/pygame-community/pygame-ce/pull/2654

@​ankith26 added mixer.get_driver in https://github.com/pygame-community/pygame-ce/pull/2741

SIMD Performance enhancements

@​Starbuck5 improved performance of SSE2 no_surf_alpha_opaque_dst blitter in https://github.com/pygame-community/pygame-ce/pull/2601 and https://github.com/pygame-community/pygame-ce/pull/2896. As a result of this PR, some kinds of blit operations should get a nice speed up (upto about 2.5x speedup on the testcases we used) on some hardware.

@​itzpr3d4t0r

@​MyreMylar added SIMD versions transform.invert in https://github.com/pygame-community/pygame-ce/pull/2534. This gives a significant performance boost, and in the example we tested, we have observed a 12x-13x speedup!

More pygame.geometry goodies

The recently introduced experimental pygame.geometry submodule has gotten more features and polish in this release in the PRs: https://github.com/pygame-community/pygame-ce/pull/2561, https://github.com/pygame-community/pygame-ce/pull/2660, https://github.com/pygame-community/pygame-ce/pull/2634, https://github.com/pygame-community/pygame-ce/pull/2662, https://github.com/pygame-community/pygame-ce/pull/2661, https://github.com/pygame-community/pygame-ce/pull/2709, https://github.com/pygame-community/pygame-ce/pull/2791, https://github.com/pygame-community/pygame-ce/pull/2732, https://github.com/pygame-community/pygame-ce/pull/2731

A big thanks to everyone who contributed to pygame-geometry so far: @​Emc2356, @​itzpr3d4t0r, @​novialriptide, @​ScriptLineStudios, @​avaxar, @​gresm, @​Matiiss, @​newpaxonian, @​maqa41, and @​blankRiot96

As with all experimental submodules, do remember that things in here are subject to change, and there are a lot more things to be added! See the docs for the current progress.

Other general highlights

@​oddbookworm added opengl support to the experimental pygame.Window interface in https://github.com/pygame-community/pygame-ce/pull/2659

@​ankith26 added Wayland and PipeWire support in the linux wheels distributed by us in https://github.com/pygame-community/pygame-ce/pull/1997 and https://github.com/pygame-community/pygame-ce/pull/2733

@​ankith26 rewrote the build machinery in the meson buildsystem, while deprecating the old build machinery in the PRs https://github.com/pygame-community/pygame-ce/pull/2557, https://github.com/pygame-community/pygame-ce/pull/2803, https://github.com/pygame-community/pygame-ce/pull/2853, https://github.com/pygame-community/pygame-ce/pull/2856, https://github.com/pygame-community/pygame-ce/pull/2875, https://github.com/pygame-community/pygame-ce/pull/2854, https://github.com/pygame-community/pygame-ce/pull/2831, https://github.com/pygame-community/pygame-ce/pull/2779. As part of these changes, a few improvements are:

  • On 32-bit ARMv7 systems (which includes many Raspberry Pi), NEON (SIMD) optimizations are now enabled by default. Therefore users of this should see a significant performance boost in many operations that can support SIMD.
  • Enhanced support for Windows MinGW/MSYS2 systems.
  • Reduced wheel size.

Deprecations and Removals

@​Starbuck5 removed the pygame.threads submodule in https://github.com/pygame-community/pygame-ce/pull/2762

@​oddbookworm re-added and properly deprecated the blend argument of draw.aaline in https://github.com/pygame-community/pygame-ce/pull/2743

Performance Enhancements

In addition to those mentioned above that are SIMD-related

@​itzpr3d4t0r

Bug fixes

@​oddbookworm added shim to fix broken midi module compilation in https://github.com/pygame-community/pygame-ce/pull/2863

@​ankith26

General Enhancements

@​Kn4ughty made error messages for using font align clearer in https://github.com/pygame-community/pygame-ce/pull/2777

@​pmp-p ensured we keep supporting pygame on the web in

@​damusss

@​Starbuck5 added a briefcase template to pygame-ce in https://github.com/pygame-community/pygame-ce/pull/2862

@​RainRat fixed typos across the repository in https://github.com/pygame-community/pygame-ce/pull/2847

@​robertpfeiffer relax Surface.convert conditions in https://github.com/pygame-community/pygame-ce/pull/2839, now it is no longer a requirement to have called display.set_mode when this method has been invoked with a

@​oddbookworm removed the xwayland warning and ensured that debug info now contains whether x11 is running or xwayland in https://github.com/pygame-community/pygame-ce/pull/2823

Examples and Unit tests

@​snowfruit added an example for retro scaling in https://github.com/pygame-community/pygame-ce/pull/2785

@​Matiiss removed undefined variable in aliens.py in https://github.com/pygame-community/pygame-ce/pull/2769

@​Starbuck5 fixed ftfont_test being run directly in https://github.com/pygame-community/pygame-ce/pull/2763

@​MyreMylar

@​ankith26

Docs, Tutorials and typestubs

@​lispspb

@​kritserv fixed an issue in pygame.display.get_caption docs in https://github.com/pygame-community/pygame-ce/pull/2765

@​yohanmoon added instructions for resolving setuptools issue in the docs readme in https://github.com/pygame-community/pygame-ce/pull/2868

@​Matiiss added more / (positional-only notation) to docs and stubs in https://github.com/pygame-community/pygame-ce/pull/2691

@​oddbookworm fixed indentation of surface attributes in https://github.com/pygame-community/pygame-ce/pull/2900

@​ankith26 did some minor docs/stubs improvements in invlerp/remap in https://github.com/pygame-community/pygame-ce/pull/2902

@​Starbuck5 added warning about 7.1 stereo on set_source_location in https://github.com/pygame-community/pygame-ce/pull/2881

@​MyreMylar

Code quality and robustness

@​cclauss

@​Lumiobyte fix a comment typo in rect_impl.h in https://github.com/pygame-community/pygame-ce/pull/2658

@​Matiiss reduced redundancy in surface.fblits code and handled generator exception in https://github.com/pygame-community/pygame-ce/pull/2679

@​oddbookworm applied formatting updates using newest version of clang-format in https://github.com/pygame-community/pygame-ce/pull/2744

@​itzpr3d4t0r

@​Starbuck5

@​ankith26

Dependencies, DevOps and CI

@​cclauss helped us improve our DevOps and CI

@​Starbuck5 continued working on changes that make our code ready for SDL3

@​ankith26

@​MyreMylar altered our CODEOWNERS file to switch required PR review team in https://github.com/pygame-community/pygame-ce/pull/2873

@​Matiiss, @​oddbookworm, and @​Starbuck5 kept our SDL dependency updated in https://github.com/pygame-community/pygame-ce/pull/2689, https://github.com/pygame-community/pygame-ce/pull/2690, https://github.com/pygame-community/pygame-ce/pull/2705, https://github.com/pygame-community/pygame-ce/pull/2761, https://github.com/pygame-community/pygame-ce/pull/2806, https://github.com/pygame-community/pygame-ce/pull/2837

@​dependabot kept all our CI dependencies updated in https://github.com/pygame-community/pygame-ce/pull/2814, https://github.com/pygame-community/pygame-ce/pull/2809, https://github.com/pygame-community/pygame-ce/pull/2767, https://github.com/pygame-community/pygame-ce/pull/2755, https://github.com/pygame-community/pygame-ce/pull/2756, https://github.com/pygame-community/pygame-ce/pull/2754, https://github.com/pygame-community/pygame-ce/pull/2747, https://github.com/pygame-community/pygame-ce/pull/2746, https://github.com/pygame-community/pygame-ce/pull/2736, https://github.com/pygame-community/pygame-ce/pull/2730, https://github.com/pygame-community/pygame-ce/pull/2683, https://github.com/pygame-community/pygame-ce/pull/2628, https://github.com/pygame-community/pygame-ce/pull/2874, https://github.com/pygame-community/pygame-ce/pull/2861, https://github.com/pygame-community/pygame-ce/pull/2851, https://github.com/pygame-community/pygame-ce/pull/2833

@​Starbuck5 and @​ankith26 kept them releases coming in at https://github.com/pygame-community/pygame-ce/pull/2631, https://github.com/pygame-community/pygame-ce/pull/2817, https://github.com/pygame-community/pygame-ce/pull/2818, https://github.com/pygame-community/pygame-ce/pull/2903, https://github.com/pygame-community/pygame-ce/pull/2904, https://github.com/pygame-community/pygame-ce/pull/2921

New Contributors

This release we have had 11 new contributors, special thanks to everyone getting started!

In addition, we're also inviting 2 new members to the contributor team: @​damusss and @​gresm! Members of the team have more permissions and more responsibilities, as regular reviewers: https://github.com/pygame-community/pygame-ce/wiki/Becoming-a-Reviewer#becoming-a-regular-reviewer

Thanks all

A sincere thank you to everyone involved! This involves not only the PR makers but also to the broader community which includes issue reporters, PR reviewers, tutorial creators, admins/mods/helpers across various online platforms, individuals developing helper libraries, and most importantly, all our users – including you, the reader of these notes!

Apologies in advance if we've made an error in these notes, and please get in touch with us to get a correction made.

Until next time, take care, and enjoy pygaming!

Full Changelog: pygame-community/pygame-ce@2.4.1...2.5.0


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@Mouwrice Mouwrice closed this Jul 3, 2024
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renovate bot commented Jul 3, 2024

Renovate Ignore Notification

Because you closed this PR without merging, Renovate will ignore this update (^2.4.1). You will get a PR once a newer version is released. To ignore this dependency forever, add it to the ignoreDeps array of your Renovate config.

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@renovate renovate bot deleted the renovate/pygame-ce-2.x-lockfile branch July 3, 2024 08:10
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