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Particle System Updates #2909
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Bump - submitted a separate issue #2999 to cover a tutorial module. Declaring the goal here to be for general documentation (so primarily javadoc) and overall improvements still needed. Updated the original post some with a couple more checkboxes. Some discussion on Slack noted the possibility that too many things are going over the network rather than just the emitters? |
Bump - changes are we need to also look at the cleanup process further, it seems likely that there are entity leaks somewhere. One play test just made it past 10 million entities with a variety of particle usage (mostly explosions and maybe locomotive smoke) |
@Cervator I'll be able to look into all of this more once I get started with GCI, I have midterm exams so I'll be very busy with school for the next week or so. |
Hey @MaxBorsch - I was wondering about your GCI status and such, thanks for the update :-) Would it make more sense for that boolean to default to |
@Cervator I'm not sure which way is better. I went with |
Good point on not wanting to entirely destroy an entity if it is really something else just having particles added - but in that case wouldn't it make sense to remove any particle-related components and if that "empties" the entity then destroy it? |
@Cervator Emitters have something like a |
Planning and Discussion for the new Particle System #2728
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