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Crash on ARM plateform #3412
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That log looks a little short. How far into loading the game did you get? |
Closing from lack of info / follow-up. I'm not really sure we're Pi compatible yet :-) @niansa if you have more information available feel free to reopen. Otherwise here's for hoping you can find other systems to run the game on! |
I tried this for fun. Running regularly Running headless server |
I think LWJGL3 now has arm support LWJGL/lwjgl3#206 My problem is that JNBullet (https://github.com/MovingBlocks/JNBullet) doesn't have arm build. I guess that shouldn't be too difficult? |
Terasology haven't arm support too. (arm natives for lwjgl not fetching) Lwjgl3 have arm support only for linux ( not for MacOS nor Windows) which Operation system? |
Raspberry pi OS 64 bit, which is basically debian arm64. At least I am able to run some libgdx games which use lwjgl3 as the backend. So in principle terasology can do it, given that the dependent native libraries can be compiled for arm linux. Though I should admit that I don't understand how lwjgl3 works, maybe it takes more effort to make this player on raspberry pi. |
Yeah. I looked at bullet3 also. we can catch some new problems with arm, or not. don't sure |
Let's take this to a new discussion and not post in this closed bug report issue: #4416 |
What you were trying to do
I tried to start the game.
What actually happened
The game closed during start and a crash-reporter appeared
How to reproduce
Log details and game version
https://pastebin.com/4gma9XTU
Computer details
Rasberry Pi 3 (Ubuntu Mate)
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