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moba

A game I'm working on in Rust. There is no real gameplay plan. This is mostly a proof-of-concept/learning experience.

Running

$ git clone git@github.com:MovingtoMars/moba.git
$ cd moba
$ cargo build --release

Two binaries are built, client and server.

In one terminal, run ./target/release/server.

In another terminal, run ./target/release/client -u "username".

By default, the client connects to localhost.

SDL2

You may get better performance using the SDL2 backend.

$ cargo build --release --features sdl2

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WIP online multiplayer game build in Rust

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