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Should use localPosition to support moving of the Rig #348

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djzielin opened this issue Dec 3, 2018 · 1 comment
Open

Should use localPosition to support moving of the Rig #348

djzielin opened this issue Dec 3, 2018 · 1 comment

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@djzielin
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djzielin commented Dec 3, 2018

The hands aren't under the rig if we move the rig. Need to set hand position using local position to get this to work.

WebVRController (line 210 and 211) should be
transform.localRotation = rotation;
transform.localPosition = position;

also 289 and 290.

caseyyee added a commit to caseyyee/unity-webvr-export that referenced this issue Jan 30, 2019
caseyyee added a commit to caseyyee/unity-webvr-export that referenced this issue Jan 30, 2019
@cimnine
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cimnine commented Oct 8, 2019

I just ran into this issue as well. Thanks for the proposed fix, and also @caseyyee 's branch with more lines on which the fix must be applied.

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