CoggleECS is a small tool used to parse .mm
files created at coggle.it for ECS data. It can then output ECS data as a tree or table. It can also be used to simply show links in your map.
For instance, Coggle creates links between nodes using a markdown format: Player [#](#5d3adc) [#](#78959d)
. CoggleECS will replace those links with their respective nodes: Player <Move, Transform>
.
Run the following line in the terminal:
pip install coggle-ecs
Clone or download this repository and run the following line from the project's root directory:
python setup.py install
Copy and paste if you're daring enough.
Outputting as tree data can work for any type of Coggle map (in fact you can just export the map itself as a text tree from Coggle if you don't care about replacing links).
However, outputting as a table requires a few things:
- There needs to be nodes named each of the following (not case-sensitive):
- 'Entitities' or 'Entity' or 'E'
- 'Components' or 'Component' or 'C'
- 'Systems' or 'System' or 'S'
- Entities should link to their respective Components.
- Systems should link to their respective Components.
Without the three nodes, the table will not render. And if those nodes exist but there are no links (or improper ones) then table will be be unfilled.
Once the above steps have been completed and your map has been filled, download it as a .mm
. Then follow a similar program to below:
from coggle_ecs import CoggleECS
my_map = CoggleECS('path/to/your/map.mm')
my_map.parse()
You're all set to use my_map
(or whatever you named it) to export in whatever format you prefer!
<map version="0.9.0">
<node TEXT="Game Engine" FOLDED="false" POSITION="right" ID="5e0568ca68fbc74e9bb7c666" X_COGGLE_POSX="0" X_COGGLE_POSY="0">
<edge COLOR="#b4b4b4"/>
<font NAME="Helvetica" SIZE="17"/>
<node TEXT="Entities" FOLDED="false" POSITION="right" ID="c2876d86e931f9deab2da00f">
<edge COLOR="#ebd95f"/>
<font NAME="Helvetica" SIZE="15"/>
<node TEXT="Player [#](#5d3adc) [#](#78959d)" FOLDED="false" POSITION="right" ID="2fbd2a01b1c71bd12bcbcb6b">
<edge COLOR="#ecd966"/>
<font NAME="Helvetica" SIZE="13"/>
<node TEXT="This is some description." FOLDED="false" POSITION="right" ID="b5b0332157c9287b3640d066">
<edge COLOR="#ecd870"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
</node>
<node TEXT="Alien [#](#78959d) [#](#feee8a)" FOLDED="false" POSITION="right" ID="22db55a2c98a51c71bca1791">
<edge COLOR="#ead86c"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
</node>
<node TEXT="Components" FOLDED="false" POSITION="right" ID="abed60d3595a05321d843d5c">
<edge COLOR="#efa670"/>
<font NAME="Helvetica" SIZE="15"/>
<node TEXT="Hostile" FOLDED="false" POSITION="right" ID="feee8a5d3ea26d514852b5db">
<edge COLOR="#eea26d"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
<node TEXT="Transform" FOLDED="false" POSITION="right" ID="78959d52cbc1843fb429b409">
<edge COLOR="#ee9d65"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
<node TEXT="Move" FOLDED="false" POSITION="right" ID="5d3adc4deef6b0da6ebcc899">
<edge COLOR="#f09e65"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
</node>
<node TEXT="Systems" FOLDED="false" POSITION="right" ID="36c5720bc10e612f2a18cad1">
<edge COLOR="#e68782"/>
<font NAME="Helvetica" SIZE="15"/>
<node TEXT="Movement System [#](#5d3adc) [#](#78959d)" FOLDED="false" POSITION="right" ID="22e2424c6291b42cd61178e7">
<edge COLOR="#e37e7b"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
<node TEXT="Enemy System [#](#feee8a)" FOLDED="false" POSITION="right" ID="0ed47a23e497face721424d9">
<edge COLOR="#e78682"/>
<font NAME="Helvetica" SIZE="13"/>
</node>
</node>
<node TEXT="Art" FOLDED="false" POSITION="left" ID="14bf08663116d2383d6c20f3">
<edge COLOR="#e096e9"/>
<font NAME="Helvetica" SIZE="15"/>
</node>
</node>
</map>
Game Engine
Entities
Player <Move, Transform>
This is some description.
Alien <Transform, Hostile>
Components
Hostile
Transform
Move
Systems
Movement System <Move, Transform>
Enemy System <Hostile>
Art
Hostile Transform Move
Type Name
Entity Player X X
Alien X X
System Movement System X X
Enemy System X
output_text(self, outfile, delim=' ', indent=4, include_id=False)
Output the map as a tree into a text file.
outfile: The output file
delim: Prepends node (Used to denote the level)
indent: Number of delims to print
include_id: Include the node's id at the end
output_structure(self, outfile, indent=3, down='|', level='+', dash='-', space=' ')
Output the map as a tree (in a folder structure format) into a text file.
outfile: The output file
indent: The number to indent each level
down: The character denoting a change in level
level: The character denoting a new parent
dash: The character bridging between the level and the node
space: The empty space between down characters
output_table(self, outfile, use_ticks=True, true_tick='X', false_tick='')
Output the map as a table into a text file.
outfile: The output file
use_ticks: Replace True and False with given strings
true_tick: Tick to replace True
false_tick: Tick to replace False
output_csv(self, outfile, sep=',')
Output the map as a table into a CSV file.
outfile: The output file
sep: The CSV separator
output_json(self, outfile, orient='split')
Output the map as a table into a JSON file.
outfile: The output file
orient: The format for the JSON (used internally by a pandas DataFrame)
You can also tap into your CoggleECS
instance to get other data. Some examples:
from coggle_ecs import CoggleECS
my_map = CoggleECS('path/to/your/map.mm')
my_map.parse()
# Find a node by the beginning of its ID (returns first occurence)
node = my_map.find_by_id('1a2b3c')
# Get all the Entities, Components, or Systems
entities = my_map.get_entities()
components = my_map.get_components()
systems = my_map.get_systems()
# Get the ECS pandas DataFrame
my_map.create_table(include_systems=True)
df = my_map.table
This tool runs on Python 3 or later.
It also requires Pandas (the library, not the bear).