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A parallax shader for red dots, holo sights and head-up displays.

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MrMinimal/godot-reflex-sight

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Godot parallax shader

Can be used for red dots, holo sights and fighter jet heads up displays (HUD).

reflex.webm

Features

  • Infinite distance
  • Rotates with the object it's attached to
  • Cross-platform

Shader

If you are only interested in the shader, check it out here.

Project

If you want to see the shader in action, clone this project and run it. Tested with Godot 3.2.

# Get the source code and dependencies
$ git clone https://gitlab.com/MrMinimal/godot-reflex-sight

Credits

This project is built using open-source technologies only. Main components include but are not limited to:

Name Usage License Website Credit
Godot game engine MIT https://godotengine.org -
vazgriz/ReflexSight Shader in Unity MIT https://github.com/vazgriz/ReflexSight https://github.com/vazgriz
Blender 3D asset creation GPL-2.0+ https://blender.org -
Gun Model Display of shader CC BY-NC 4.0 https://sketchfab.com/3d-models/fn-fnx-45-892642770a214d9da06b57a68827175f https://sketchfab.com/Lagzor
Godot demo projects background scenery MIT https://github.com/godotengine/godot-demo-projects -

License

The shader code is licensed under AGPL-3.0+. Assets of this repo vary in license, see the Credits above for reference.

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A parallax shader for red dots, holo sights and head-up displays.

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