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Working on FIlter shaders and improve Effect perfromance #37

Working on FIlter shaders and improve Effect perfromance

Working on FIlter shaders and improve Effect perfromance #37

Triggered via push June 16, 2024 19:10
Status Success
Total duration 33s
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build.yml

on: push
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8 warnings
build: src/Sparkle/CSharp/Entities/Components/RigidBody3D.cs#L306
'RigidBody.ClearShapes(bool)' is obsolete: 'ClearShapes is deprecated, please use RemoveShape instead.'
build: src/Sparkle.Test/CSharp/TestGame.cs#L43
Non-nullable field 'Overlay' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: src/Sparkle.Test/CSharp/TestGame.cs#L32
Non-nullable field 'Gif' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: src/Sparkle.Test/CSharp/TestGame.cs#L38
Non-nullable field 'Animations' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: src/Sparkle/CSharp/Entities/Components/RigidBody3D.cs#L306
'RigidBody.ClearShapes(bool)' is obsolete: 'ClearShapes is deprecated, please use RemoveShape instead.'
build: src/Sparkle.Test/CSharp/TestGame.cs#L43
Non-nullable field 'Overlay' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: src/Sparkle.Test/CSharp/TestGame.cs#L32
Non-nullable field 'Gif' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
build: src/Sparkle.Test/CSharp/TestGame.cs#L38
Non-nullable field 'Animations' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.