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Update README.md
Build Sparkle #40: Commit b39b30e pushed by MrScautHD
June 22, 2024 07:06 27s main
June 22, 2024 07:06 27s
Update README.md
Build Sparkle #39: Commit 51e27a2 pushed by MrScautHD
June 22, 2024 07:05 28s main
June 22, 2024 07:05 28s
Update README.md
Build Sparkle #38: Commit 0e01604 pushed by MrScautHD
June 22, 2024 07:05 31s main
June 22, 2024 07:05 31s
Working on FIlter shaders and improve Effect perfromance
Build Sparkle #37: Commit a9dd135 pushed by MrScautHD
June 16, 2024 19:10 33s main
June 16, 2024 19:10 33s
Add Filter Effect to Scene
Build Sparkle #36: Commit e463ddd pushed by MrScautHD
June 11, 2024 19:50 30s main
June 11, 2024 19:50 30s
Adding FXAA (Need moved to SceneManager instead of the main Draw meth…
Build Sparkle #35: Commit 26471a5 pushed by MrScautHD
June 10, 2024 20:27 33s main
June 10, 2024 20:27 33s
June 9, 2024 15:28 47s
UpdateBuffer work with Raylib (just placeholder)
Build Sparkle #33: Commit c163b50 pushed by MrScautHD
June 7, 2024 20:48 30s main
June 7, 2024 20:48 30s
Update Game.cs
Build Sparkle #32: Commit 7fe2c9c pushed by MrScautHD
June 7, 2024 16:26 31s main
June 7, 2024 16:26 31s
Update to Raylib-4.1.2
Build Sparkle #31: Commit 24db718 pushed by MrScautHD
June 7, 2024 16:09 21s main
June 7, 2024 16:09 21s
For some reason it do not work with Raylib :/
Build Sparkle #30: Commit 2dcc8b1 pushed by MrScautHD
June 2, 2024 14:38 27s main
June 2, 2024 14:38 27s
Update pbr.vert
Build Sparkle #29: Commit b75efbb pushed by MrScautHD
June 2, 2024 09:38 25s main
June 2, 2024 09:38 25s
Update to Raylib-CSharp-4.0.3, Working on SSBO LightBuffer.
Build Sparkle #28: Commit ba6fc5b pushed by MrScautHD
June 2, 2024 09:37 33s main
June 2, 2024 09:37 33s
Improved LightBuffer (Size = 1024)
Build Sparkle #27: Commit 803bce5 pushed by MrScautHD
June 1, 2024 14:51 27s main
June 1, 2024 14:51 27s
Merge branch 'main' of https://github.com/MrScautHD/Sparkle
Build Sparkle #26: Commit d68535f pushed by MrScautHD
May 31, 2024 10:51 45s main
May 31, 2024 10:51 45s
Update README.md
Build Sparkle #25: Commit a07e0c6 pushed by MrScautHD
May 31, 2024 10:00 32s main
May 31, 2024 10:00 32s
Update README.md
Build Sparkle #24: Commit db5a00d pushed by MrScautHD
May 31, 2024 09:59 27s main
May 31, 2024 09:59 27s
Update README.md
Build Sparkle #23: Commit d2d9ddf pushed by MrScautHD
May 31, 2024 09:59 33s main
May 31, 2024 09:59 33s
Add missing 2D physics methods
Build Sparkle #22: Commit e8fb3f7 pushed by MrScautHD
May 31, 2024 09:55 36s main
May 31, 2024 09:55 36s
Update RigidBody3D
Build Sparkle #21: Commit cdd8463 pushed by MrScautHD
May 30, 2024 20:40 28s main
May 30, 2024 20:40 28s
Update RigidBody3D.cs
Build Sparkle #20: Commit 4061b3c pushed by MrScautHD
May 30, 2024 20:35 28s main
May 30, 2024 20:35 28s
Add all missing methods to RigidBody3D.
Build Sparkle #19: Commit 3c00930 pushed by MrScautHD
May 30, 2024 20:33 29s main
May 30, 2024 20:33 29s
Update Simulation2D.cs
Build Sparkle #18: Commit d36e650 pushed by MrScautHD
May 30, 2024 17:59 32s main
May 30, 2024 17:59 32s
Update RigidBody3D
Build Sparkle #17: Commit 96d9aec pushed by MrScautHD
May 30, 2024 17:24 33s main
May 30, 2024 17:24 33s
Added RigidBody2D
Build Sparkle #16: Commit 49cef61 pushed by MrScautHD
May 30, 2024 17:22 32s main
May 30, 2024 17:22 32s