Releases: Mthec/Upkeep-Mod
Added new options for upkeep.
Added options (free_tiles_upkeep
, free_perimeter_upkeep
, free_guards_upkeep
) to re-enable upkeep for their respective option, leaving only the initial cost as free.
Added upkeep_grace_period
which sets a number of days after new village creation during which no upkeep will be paid.
Fixed low upkeep message
Fixed a few messages involving upkeep of 0.
Fixed missing class file and minimum upkeep triggering disband
1.4.2 Fixed missing class file.
Fixed use_per_server_settings
Fixed use_per_server_settings
option not being used.
Added option to disable per server .properties and updated in general
Added use_per_server_settings
option to .properties
. Set to false
to only use the main .properties
file for specifying costs. (Default true
)
Also took the time to update the mod a little.
Free guards option and hiring fixes
Manage guards was blocking hiring of guards when upkeep was off, should now work properly.
Added free_guards
option (default 0
), deeds will be able to hire the specified number of guards without initial cost or added upkeep. Any further guards will cost as normal.
Updated some mechanics missed from the last WU update.
Added epic_upkeep_scaling
option (default true
), epic guards now hire on a scaling upkeep system (costs are unaffected) which I missed before. Now you can choose between the scaling option or "standard" on epic servers.
Exploit fix
Updated some files in line with v1.8. Kingdom and Highways related.
Fixed exploit involving free tiles.
1.4 Compatible
Updated to be compatible with Wurm Unlimited 1.4.
Minor update
Minor fix that may or may not have an effect on trader funds.
Added extra message regarding free tiles to low upkeep warning messages.
Important fix for Upkeep values.
When free_tiles
and free_perimeter
were added I made a mistake in the upkeep calculation. Should be fixed now.
Further testing is on the way.