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Releases: Mthec/Upkeep-Mod

Added new options for upkeep.

29 Apr 22:01
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Added options (free_tiles_upkeep, free_perimeter_upkeep, free_guards_upkeep) to re-enable upkeep for their respective option, leaving only the initial cost as free.
Added upkeep_grace_period which sets a number of days after new village creation during which no upkeep will be paid.

Fixed low upkeep message

28 Apr 17:57
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Fixed a few messages involving upkeep of 0.

Fixed missing class file and minimum upkeep triggering disband

12 Oct 17:54
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Fixed use_per_server_settings

04 Oct 15:54
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Fixed use_per_server_settings option not being used.

Added option to disable per server .properties and updated in general

03 Oct 19:48
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Added use_per_server_settings option to .properties. Set to false to only use the main .properties file for specifying costs. (Default true)

Also took the time to update the mod a little.

Free guards option and hiring fixes

01 Jul 20:25
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Manage guards was blocking hiring of guards when upkeep was off, should now work properly.
Added free_guards option (default 0), deeds will be able to hire the specified number of guards without initial cost or added upkeep. Any further guards will cost as normal.
Updated some mechanics missed from the last WU update.
Added epic_upkeep_scaling option (default true), epic guards now hire on a scaling upkeep system (costs are unaffected) which I missed before. Now you can choose between the scaling option or "standard" on epic servers.

Exploit fix

31 Oct 23:11
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Updated some files in line with v1.8. Kingdom and Highways related.

Fixed exploit involving free tiles.

1.4 Compatible

16 Jul 17:00
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Updated to be compatible with Wurm Unlimited 1.4.

Minor update

27 Sep 22:18
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Minor fix that may or may not have an effect on trader funds.
Added extra message regarding free tiles to low upkeep warning messages.

Important fix for Upkeep values.

02 Jun 22:27
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When free_tiles and free_perimeter were added I made a mistake in the upkeep calculation. Should be fixed now.

Further testing is on the way.