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he Dynamic Downloadable Content (DLC) System provides the ability to load assets at runtime by loading PAK files, enabling the creation of different DLCs and updates for your project.

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MuhammadAbdullahAbid/Load-Assets-From-PAK-File

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Dynamic DLC System

The Dynamic Downloadable Content (DLC) System provides the ability to load assets at runtime by loading PAK files, enabling the creation of different DLCs and updates for your project.

Overview

This system allows for the dynamic integration of additional content into the game at runtime, enhancing the flexibility of your project. It is particularly useful for managing downloadable content, updates, and expansions without requiring a full game reinstallation.

Key Features

Runtime Asset Loading

  • Load assets dynamically during runtime.

PAK File Integration

  • Utilize PAK files to package and distribute downloadable content.

Modular DLC System

  • Create different DLC packages for varied content additions.

Seamless Updates

  • Implement updates and expansions without disrupting the player's experience.

Usage

  1. Clone the Repository:
    git clone https://github.com/MuhammadAbdullahAbid/Load-Assets-From-PAK-File
  2. Integration:
  • Integrate the Dynamic DLC System into your Unreal Engine project.
  1. Create DLCs:
  • Package assets into PAK files to create DLCs.
  1. Runtime Loading:
  • Implement runtime loading logic to load DLC assets as needed.

Contributing

Contributions are welcome! If you have ideas for improvements or encounter issues:

  • Open an issue to discuss your ideas.
  • Submit a pull request with your enhancements.

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he Dynamic Downloadable Content (DLC) System provides the ability to load assets at runtime by loading PAK files, enabling the creation of different DLCs and updates for your project.

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