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Merge pull request #4 from Noggog/release
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Noggog committed Mar 12, 2023
2 parents cd969af + e43c128 commit d845672
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19 changes: 15 additions & 4 deletions Directory.Build.props
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@@ -1,11 +1,23 @@
<Project>

<PropertyGroup>
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>

<ItemGroup>
<PackageReference Include="GitInfo" >
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>

<!-- To be redefined by GitInfo after restore. -->
<Target Name="GitVersion" />

<Target Name="SetVersion"
BeforeTargets="GetAssemblyVersion;GetPackageVersion"
DependsOnTargets="GitVersion"
Returns="$(PackageVersion)">
BeforeTargets="GetAssemblyVersion;GetPackageVersion"
DependsOnTargets="GitVersion"
Returns="$(PackageVersion)">
<PropertyGroup>
<DevLabel Condition="$(GitCommits) != '0'">.1-dev</DevLabel>
<DevLabel Condition="$(GitCommits) == '0' And $(GitSemVerDashLabel) != ''">$(GitSemVerDashLabel)</DevLabel>
Expand All @@ -16,5 +28,4 @@
<InformationalVersion>$(PackageVersion)</InformationalVersion>
</PropertyGroup>
</Target>

</Project>
11 changes: 10 additions & 1 deletion Directory.Build.targets
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Expand Up @@ -3,5 +3,14 @@
<Nullable>enable</Nullable>
<WarningsAsErrors>nullable</WarningsAsErrors>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<LangVersion>preview</LangVersion>
<ImplicitUsings>true</ImplicitUsings>
</PropertyGroup>

<ItemGroup Condition=" '$(TargetFramework)' != 'netstandard2.0' ">
<PackageReference Include="NuGetizer" >
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>
17 changes: 17 additions & 0 deletions Directory.Packages.props
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@@ -0,0 +1,17 @@
<Project>
<ItemGroup>
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Loqui.Generation" Version="2.48.0" />
<PackageVersion Include="Mutagen.Bethesda" Version="0.37.0" />
<PackageVersion Include="GitInfo">
<Version>3.0.4</Version>
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageVersion>
<PackageVersion Include="Mutagen.Bethesda.Core" Version="0.37.0" />
<PackageVersion Include="Mutagen.Bethesda.Fallout4" Version="0.37.0" />
<PackageVersion Include="Mutagen.Bethesda.Oblivion" Version="0.37.0" />
<PackageVersion Include="Mutagen.Bethesda.Skyrim" Version="0.37.0" />
<PackageVersion Include="NuGetizer" Version="0.9.5" />
</ItemGroup>
</Project>
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class AObjectModification
public static partial class AObjectModification
{
private static FormLink<IAObjectModificationGetter> Construct(uint id) => new FormLink<IAObjectModificationGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAObjectModificationGetter> DLC03_mod_Custom_Armor_InquistorsCowl => Construct(0x5d372);
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class AStoryManagerNode
public static partial class AStoryManagerNode
{
private static FormLink<IAStoryManagerNodeGetter> Construct(uint id) => new FormLink<IAStoryManagerNodeGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAStoryManagerNodeGetter> DLC03Craftables => Construct(0x57156);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/AcousticSpace.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class AcousticSpace
public static partial class AcousticSpace
{
private static FormLink<IAcousticSpaceGetter> Construct(uint id) => new FormLink<IAcousticSpaceGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAcousticSpaceGetter> DLC03ExtShipMetal => Construct(0x5db18);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Activator.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Activator
public static partial class Activator
{
private static FormLink<IActivatorGetter> Construct(uint id) => new FormLink<IActivatorGetter>(ModKey.MakeFormKey(id));
public static FormLink<IActivatorGetter> DLC03_V118_Water1024 => Construct(0x5d6de);
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class ActorValueInformation
public static partial class ActorValueInformation
{
private static FormLink<IActorValueInformationGetter> Construct(uint id) => new FormLink<IActorValueInformationGetter>(ModKey.MakeFormKey(id));
public static FormLink<IActorValueInformationGetter> DLC03SantiagoPaintColor => Construct(0x5d761);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/AddonNode.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class AddonNode
public static partial class AddonNode
{
private static FormLink<IAddonNodeGetter> Construct(uint id) => new FormLink<IAddonNodeGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAddonNodeGetter> DLC03_RedEyeLightAddOn => Construct(0x56a1d);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/AimModel.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class AimModel
public static partial class AimModel
{
private static FormLink<IAimModelGetter> Construct(uint id) => new FormLink<IAimModelGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAimModelGetter> DLC03_V118PaintBallAimModel => Construct(0x5d75a);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Ammunition.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Ammunition
public static partial class Ammunition
{
private static FormLink<IAmmunitionGetter> Construct(uint id) => new FormLink<IAmmunitionGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAmmunitionGetter> DLC03AmmoPaintballBlue => Construct(0x5d42c);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/AnimatedObject.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class AnimatedObject
public static partial class AnimatedObject
{
private static FormLink<IAnimatedObjectGetter> Construct(uint id) => new FormLink<IAnimatedObjectGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAnimatedObjectGetter> FogCrawlerAttack2AnimObject => Construct(0x4dc03);
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class AnimationSoundTagSet
public static partial class AnimationSoundTagSet
{
private static FormLink<IAnimationSoundTagSetGetter> Construct(uint id) => new FormLink<IAnimationSoundTagSetGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAnimationSoundTagSetGetter> DLC03NPCWolfATS => Construct(0x5d71c);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Armor.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Armor
public static partial class Armor
{
private static FormLink<IArmorGetter> Construct(uint id) => new FormLink<IArmorGetter>(ModKey.MakeFormKey(id));
public static FormLink<IArmorGetter> DLC03_Clothes_FishermanOutfit05 => Construct(0x570da);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/ArmorAddon.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class ArmorAddon
public static partial class ArmorAddon
{
private static FormLink<IArmorAddonGetter> Construct(uint id) => new FormLink<IArmorAddonGetter>(ModKey.MakeFormKey(id));
public static FormLink<IArmorAddonGetter> DLC03_AAClothesFisherman06 => Construct(0x570d8);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/ArtObject.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class ArtObject
public static partial class ArtObject
{
private static FormLink<IArtObjectGetter> Construct(uint id) => new FormLink<IArtObjectGetter>(ModKey.MakeFormKey(id));
public static FormLink<IArtObjectGetter> DLC03WorkshopStructuresBarnMiscIcon => Construct(0x5d71b);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/AttractionRule.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class AttractionRule
public static partial class AttractionRule
{
private static FormLink<IAttractionRuleGetter> Construct(uint id) => new FormLink<IAttractionRuleGetter>(ModKey.MakeFormKey(id));
public static FormLink<IAttractionRuleGetter> DLC03VRObjectRule => Construct(0x385b);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/BodyPartData.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class BodyPartData
public static partial class BodyPartData
{
private static FormLink<IBodyPartDataGetter> Construct(uint id) => new FormLink<IBodyPartDataGetter>(ModKey.MakeFormKey(id));
public static FormLink<IBodyPartDataGetter> DLC03_TurretDefenderBodyPartData => Construct(0x4e774);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Book.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Book
public static partial class Book
{
private static FormLink<IBookGetter> Construct(uint id) => new FormLink<IBookGetter>(ModKey.MakeFormKey(id));
public static FormLink<IBookGetter> DLC03CoA_FFNucleus03_MaiRepairNote => Construct(0x5711d);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Cell.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Cell
public static partial class Cell
{
private static FormLink<ICellGetter> Construct(uint id) => new FormLink<ICellGetter>(ModKey.MakeFormKey(id));
public static FormLink<ICellGetter> DLC03NorthwoodRidgeQuarry01 => Construct(0x36e8e);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Climate.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Climate
public static partial class Climate
{
private static FormLink<IClimateGetter> Construct(uint id) => new FormLink<IClimateGetter>(ModKey.MakeFormKey(id));
public static FormLink<IClimateGetter> DLC03AcadiaClimate => Construct(0x45ab1);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/CombatStyle.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class CombatStyle
public static partial class CombatStyle
{
private static FormLink<ICombatStyleGetter> Construct(uint id) => new FormLink<ICombatStyleGetter>(ModKey.MakeFormKey(id));
public static FormLink<ICombatStyleGetter> DLC03csRobobrainPaintball => Construct(0x5d0b2);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Component.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Component
public static partial class Component
{
private static FormLink<IComponentGetter> Construct(uint id) => new FormLink<IComponentGetter>(ModKey.MakeFormKey(id));
public static FormLink<IComponentGetter> DLC03VRComponent02 => Construct(0x35c3);
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Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class ConstructibleObject
public static partial class ConstructibleObject
{
private static FormLink<IConstructibleObjectGetter> Construct(uint id) => new FormLink<IConstructibleObjectGetter>(ModKey.MakeFormKey(id));
public static FormLink<IConstructibleObjectGetter> DLC03_workshop_co_WorkshopBarnKit_MiscPost02 => Construct(0x5d70c);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Container.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Container
public static partial class Container
{
private static FormLink<IContainerGetter> Construct(uint id) => new FormLink<IContainerGetter>(ModKey.MakeFormKey(id));
public static FormLink<IContainerGetter> DLC03MQPostQuest_Container => Construct(0x5d43a);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/DefaultObject.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class DefaultObject
public static partial class DefaultObject
{
private static FormLink<IDefaultObjectGetter> Construct(uint id) => new FormLink<IDefaultObjectGetter>(ModKey.MakeFormKey(id));
public static FormLink<IDefaultObjectGetter> NoPathFailureWarping_DO => Construct(0x5d898);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/DialogBranch.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class DialogBranch
public static partial class DialogBranch
{
private static FormLink<IDialogBranchGetter> Construct(uint id) => new FormLink<IDialogBranchGetter>(ModKey.MakeFormKey(id));
public static FormLink<IDialogBranchGetter> DLC03MQ03Branch => Construct(0x2b676);
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Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class DialogResponses
public static partial class DialogResponses
{
private static FormLink<IDialogResponsesGetter> Construct(uint id) => new FormLink<IDialogResponsesGetter>(ModKey.MakeFormKey(id));
public static FormLink<IDialogResponsesGetter> DLC03MQ04SharedDimaDataReturn01 => Construct(0x2dfed);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/DialogTopic.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class DialogTopic
public static partial class DialogTopic
{
private static FormLink<IDialogTopicGetter> Construct(uint id) => new FormLink<IDialogTopicGetter>(ModKey.MakeFormKey(id));
public static FormLink<IDialogTopicGetter> DLC03MQ04TakeDataTopic => Construct(0x2dfda);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Door.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Door
public static partial class Door
{
private static FormLink<IDoorGetter> Construct(uint id) => new FormLink<IDoorGetter>(ModKey.MakeFormKey(id));
public static FormLink<IDoorGetter> RoadManholeDoor01NONAME => Construct(0x5d895);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/EffectShader.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class EffectShader
public static partial class EffectShader
{
private static FormLink<IEffectShaderGetter> Construct(uint id) => new FormLink<IEffectShaderGetter>(ModKey.MakeFormKey(id));
public static FormLink<IEffectShaderGetter> DLC03VRRetrieverFXS => Construct(0x44c85);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/EncounterZone.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class EncounterZone
public static partial class EncounterZone
{
private static FormLink<IEncounterZoneGetter> Construct(uint id) => new FormLink<IEncounterZoneGetter>(ModKey.MakeFormKey(id));
public static FormLink<IEncounterZoneGetter> DLC03AcadiaZone => Construct(0x5d3fe);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Explosion.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Explosion
public static partial class Explosion
{
private static FormLink<IExplosionGetter> Construct(uint id) => new FormLink<IExplosionGetter>(ModKey.MakeFormKey(id));
public static FormLink<IExplosionGetter> DLC03_HermitAmbushDebrisFX => Construct(0x5444c);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Faction.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Faction
public static partial class Faction
{
private static FormLink<IFactionGetter> Construct(uint id) => new FormLink<IFactionGetter>(ModKey.MakeFormKey(id));
public static FormLink<IFactionGetter> DLC03Vault118_TurretFaction => Construct(0x5d948);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Flora.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Flora
public static partial class Flora
{
private static FormLink<IFloraGetter> Construct(uint id) => new FormLink<IFloraGetter>(ModKey.MakeFormKey(id));
public static FormLink<IFloraGetter> FloraDLC03SapBucket01 => Construct(0x4dcb5);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Footstep.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Footstep
public static partial class Footstep
{
private static FormLink<IFootstepGetter> Construct(uint id) => new FormLink<IFootstepGetter>(ModKey.MakeFormKey(id));
public static FormLink<IFootstepGetter> DLC03NPCFogCrawlerFootRunRFootstep => Construct(0x5d9f2);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/FootstepSet.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class FootstepSet
public static partial class FootstepSet
{
private static FormLink<IFootstepSetGetter> Construct(uint id) => new FormLink<IFootstepSetGetter>(ModKey.MakeFormKey(id));
public static FormLink<IFootstepSetGetter> DLC03RadRabbitFootFootstepSet => Construct(0x5d7e9);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/FormList.cs
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Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class FormList
public static partial class FormList
{
private static FormLink<IFormListGetter> Construct(uint id) => new FormLink<IFormListGetter>(ModKey.MakeFormKey(id));
public static FormLink<IFormListGetter> DLC03WorkshopBarnKit_Walls02 => Construct(0x5d6d1);
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2 changes: 1 addition & 1 deletion Mutagen.Bethesda.FormKeys.Fallout4/Coast/Furniture.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ namespace Mutagen.Bethesda.FormKeys.Fallout4;

public static partial class Coast
{
public static class Furniture
public static partial class Furniture
{
private static FormLink<IFurnitureGetter> Construct(uint id) => new FormLink<IFurnitureGetter>(ModKey.MakeFormKey(id));
public static FormLink<IFurnitureGetter> Dlc03BarnOuthouseChair01 => Construct(0x545a0);
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