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Releases: MutantStargoat/eradicate

eradicate 0.3

16 Feb 18:51
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Changes

Fixed crash in the DOS version when running on a graphics card without VBE 2.0 or higher (Linear Framebuffer).

eradicate 0.2b

11 Feb 13:11
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Repackaging of v0.2 to include ommited dos4gw.exe.

eradicate 0.2

08 Feb 03:45
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All archives contain full source code and pre-compiled binaries for:

  • DOS.
  • GNU/Linux x86 64bit.
  • Windows 32bit for modern systems (OpenGL display).
  • Windows 32bit (including win9x) for retro systems (DirectDraw display).

The erad02.zip archive is a special case with all filenames made to comply with the DOS 8.3 limitation. Some files have been renamed, and some other files have been omitted.

Changes

  • imrpoved camera, no longer oscillates at certain framerates.
  • improved polygon rasterizer: faster, more accurate, and no longer leaves any gaps.
  • fixed speedometer rendering regression which turned it pink.
  • fixed missing clobbers in memset16 for GCC builds.

DOS-specific changes

  • backported VBE and 3dgfx fixes from dosdemo.

Cross-plaform version changes

  • added fullscreen option.
  • added scaler option.
  • display using OpenGL textures on modern platforms, instead of SDL surfaces.
  • new retro windows version, using DirectDraw display backend.
  • support building the windows version with visual studio 6 or 2005 and later.
  • ported to SGI IRIX.
  • big endian bugfixes.
  • fixed build on ARM.
  • added experimental OpenGL renderer: incomplete and disabled by default.
  • update to newer version of mikmod.

eradicate 0.1 (jam version)

08 Feb 01:11
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This is the first release of eradicate, as it was submitted at the end of the DOS game jam.

erad01.zip is a special archive with only DOS 8.3 filenames.