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eradicate 0.2
All archives contain full source code and pre-compiled binaries for:
- DOS.
- GNU/Linux x86 64bit.
- Windows 32bit for modern systems (OpenGL display).
- Windows 32bit (including win9x) for retro systems (DirectDraw display).
The erad02.zip archive is a special case with all filenames made to comply with the DOS 8.3 limitation. Some files have been renamed, and some other files have been omitted.
Changes
- imrpoved camera, no longer oscillates at certain framerates.
- improved polygon rasterizer: faster, more accurate, and no longer leaves any gaps.
- fixed speedometer rendering regression which turned it pink.
- fixed missing clobbers in memset16 for GCC builds.
DOS-specific changes
- backported VBE and 3dgfx fixes from dosdemo.
Cross-plaform version changes
- added fullscreen option.
- added scaler option.
- display using OpenGL textures on modern platforms, instead of SDL surfaces.
- new retro windows version, using DirectDraw display backend.
- support building the windows version with visual studio 6 or 2005 and later.
- ported to SGI IRIX.
- big endian bugfixes.
- fixed build on ARM.
- added experimental OpenGL renderer: incomplete and disabled by default.
- update to newer version of mikmod.