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add debugging instructions
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thejoshwolfe committed Oct 20, 2017
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Expand Up @@ -21,3 +21,11 @@ Here's how to resolve them:
5. Add Folder

Now if you open up RandomizerMod.cs, you should see no errors.

### Debugging

Printf-style debugging is done through calls to `Modding.ModHooks.ModLog()`,
which outputs text to `%APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\ModLog.txt`.

There is currently no easy way to use the Visual Studio debugger while Hollow Knight is running.
Please let someone know if you manage to get this working, and we'll update these instructions.

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