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Updated bStats, fixed water sprinkler
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NCBPFluffyBear committed Dec 6, 2020
1 parent 9ca2677 commit ef4372b
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6 changes: 5 additions & 1 deletion README.md
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Expand Up @@ -64,4 +64,8 @@ Custom item settings can be changed in `plugins/Slimefun/Items.yml`

**Alternate Elevator Plate**: Functions the same as Slimefun's Elevator Plates, but it uses a Chest GUI. Can be used for cosmetic effect, of if your server does not support elevators when a player is muted, this will work.

**Portable Charger**: Multiple tiered handheld charders that allow players to charge items anywhere
**Portable Charger**: Multiple tiered handheld charders that allow players to charge items anywhere

## FAQ
**Can cargo be used on the Foundry?**
*Yes, but you can not place it directly on the Superheated Furnace. Place down a chest in its place, put the cargo on the chest, and then replace the chest wth the Superheated Furnace.*
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import me.mrCookieSlime.Slimefun.Objects.SlimefunItem.SlimefunItem;
import me.mrCookieSlime.Slimefun.api.BlockStorage;
import me.mrCookieSlime.Slimefun.api.Slimefun;
import me.mrCookieSlime.Slimefun.bstats.bukkit.Metrics;
import me.mrCookieSlime.Slimefun.cscorelib2.config.Config;
import me.mrCookieSlime.Slimefun.cscorelib2.updater.GitHubBuildsUpdater;
import io.ncbpfluffybear.fluffymachines.utils.Events;
import org.bstats.bukkit.Metrics;
import org.bukkit.ChatColor;
import org.bukkit.FluidCollisionMode;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.enchantments.Enchantment;
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Expand Up @@ -34,7 +34,7 @@
public class WaterSprinkler extends AbstractGrowthAccelerator {

public static final ItemSetting<Double> successChance = new ItemSetting<>("success-chance", 0.5);
public static final int ENERGY_CONSUMPTION = 16;
public static final int ENERGY_CONSUMPTION = 2;
public static final int CAPACITY = 128;
private static final int RADIUS = 2;
private static final int PROGRESS_SLOT = 4;
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Expand Up @@ -258,7 +258,7 @@ private FluffyItems() {
"&7Sprinkly sprinkly",
"",
LoreBuilderDynamic.powerBuffer(WaterSprinkler.CAPACITY),
LoreBuilderDynamic.powerPerTick(WaterSprinkler.ENERGY_CONSUMPTION)
LoreBuilderDynamic.powerPerTick(WaterSprinkler.ENERGY_CONSUMPTION) + " per crop"
);
public static final SlimefunItemStack ITEM_OVERSTACKER = new SlimefunItemStack("ITEM_OVERSTACKER",
Material.PISTON,
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